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2ef8140044
* nandChecker: add korean brick checking ( still untested with a real korean dump ) git-svn-id: http://wiiqt.googlecode.com/svn/trunk@67 389f4c8b-5dfe-645f-db0e-df882bc27289
86 lines
3.1 KiB
C
86 lines
3.1 KiB
C
#ifndef TOOLS_H
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#define TOOLS_H
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#include "includes.h"
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//#include "
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//#define RU(x,n) (-(-(x) & -(n))) //round up
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#define RU(N, S) ((((N) + (S) - 1) / (S)) * (S))
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#define MIN( x, y ) ( ( x ) < ( y ) ? ( x ) : ( y ) )
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#define MAX( x, y ) ( ( x ) > ( y ) ? ( x ) : ( y ) )
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#define NAND_FILE 1
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#define NAND_DIR 2
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#define NAND_READ 1
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#define NAND_WRITE 2
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#define NAND_RW ( NAND_READ | NAND_WRITE )
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#define NAND_ATTR( type, user, group, other ) ( ( quint8 )( ( type & 3 ) | ( ( user & 3 ) << 6 ) | ( ( group & 3 ) << 4 ) | ( ( other & 3 ) << 2 ) ) )
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#define NAND_ATTR_TYPE( attr ) ( attr & 3 )
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#define NAND_ATTR_USER( attr ) ( ( attr >> 6 ) & 3 )
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#define NAND_ATTR_GROUP( attr ) ( ( attr >> 4 ) & 3 )
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#define NAND_ATTR_OTHER( attr ) ( ( attr >> 2 ) & 3 )
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#define COMMON_KEY { 0xeb, 0xe4, 0x2a, 0x22, 0x5e, 0x85, 0x93, 0xe4, 0x48, 0xd9, 0xc5, 0x45, 0x73, 0x81, 0xaa, 0xf7 }
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#define KOREAN_KEY { 0x63, 0xb8, 0x2b, 0xb4, 0xf4, 0x61, 0x4e, 0x2e, 0x13, 0xf2, 0xfe, 0xfb, 0xba, 0x4c, 0x9b, 0x7e }
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#define SD_KEY { 0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08, 0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d };
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#define SD_IV { 0x21, 0x67, 0x12, 0xe6, 0xaa, 0x1f, 0x68, 0x9f, 0x95, 0xc5, 0xa2, 0x23, 0x24, 0xdc, 0x6a, 0x98 };
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#define MD5_BLANKER { 0x0e, 0x65, 0x37, 0x81, 0x99, 0xbe, 0x45, 0x17, 0xab, 0x06, 0xec, 0x22, 0x45, 0x1a, 0x57, 0x93 };
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#define TITLE_LATEST_VERSION 0xffff
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//struct used to keep all the data about a NUS request together
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//when a finished job is returned, the data list will be the TMD, then the ticket, then all the contents
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struct NusJob
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{
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quint64 tid;
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quint16 version;
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bool decrypt;
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QList<QByteArray> data;
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};
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struct SaveGame//struct to hold save data
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{
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quint64 tid; //tid this data belongs to
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QStringList entries; //paths of all the files & folders
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QList<quint8>attr; //attributes for each file & folder in the save
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QList<QByteArray> data; //data for each file. size of this list should equal the number of files in the above list
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};
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char ascii( char s );
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void hexdump( const void *d, int len );
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void hexdump( const QByteArray &d, int from = 0, int len = -1 );
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void hexdump12( const void *d, int len );
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void hexdump12( const QByteArray &d, int from = 0, int len = -1 );
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//simplified functions for crypto shit
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void AesSetKey( const QByteArray &key );
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QByteArray AesDecrypt( quint16 index, const QByteArray &source );
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QByteArray AesEncrypt( quint16 index, const QByteArray &source );
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QByteArray GetSha1( const QByteArray &stuff );
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QByteArray GetMd5( const QByteArray &stuff );
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bool IsValidSave( const SaveGame &save );
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const QByteArray DataFromSave( const SaveGame &save, const QString &name );
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quint32 SaveItemSize( const SaveGame &save );
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quint8 AttrFromSave( const SaveGame &save, const QString &name );
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//get a padded version of the given buffer
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QByteArray PaddedByteArray( const QByteArray &orig, quint32 padTo );
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//read a file into a bytearray
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QByteArray ReadFile( const QString &path );
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//save a file to disc
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bool WriteFile( const QString &path, const QByteArray &ba );
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#define CERTS_DAT_SIZE 2560
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extern const quint8 certs_dat[ CERTS_DAT_SIZE ];
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extern const quint8 root_dat[];
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#endif // TOOLS_H
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