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https://github.com/wiiu-env/wiiu-nanddumper-payload.git
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32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
#ifndef SVC_H
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#define SVC_H
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#include "ipc_types.h"
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typedef struct
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{
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void* ptr;
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u32 len;
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u32 unk;
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}iovec_s;
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void* svcAlloc(u32 heapid, u32 size);
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void* svcAllocAlign(u32 heapid, u32 size, u32 align);
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void svcFree(u32 heapid, void* ptr);
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int svcOpen(char* name, int mode);
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int svcClose(int fd);
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int svcIoctl(int fd, u32 request, void* input_buffer, u32 input_buffer_len, void* output_buffer, u32 output_buffer_len);
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int svcIoctlv(int fd, u32 request, u32 vector_count_in, u32 vector_count_out, iovec_s* vector);
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int svcInvalidateDCache(void* address, u32 size);
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int svcFlushDCache(void* address, u32 size);
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int svcCreateThread(int (*callback)(void* arg), void* arg, u32* stack_top, u32 stacksize, int priority, int detached);
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int svcStartThread(int threadId);
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int svcCreateMessageQueue(u32 *ptr, u32 n_msgs);
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int svcRegisterResourceManager(const char* device, int queueid);
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int svcReceiveMessage(int queueid, ipcmessage ** ipc_buf, u32 flags);
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int svcResourceReply(ipcmessage * ipc_message, u32 result);
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u32 svcRead32(u32 addr);
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#endif
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