wudd/source/MainApplicationState.h

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/****************************************************************************
* Copyright (C) 2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
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#include "ApplicationState.h"
#include "fs/CFile.hpp"
#include "input/Input.h"
#include <common/common.h>
#include <ctime>
#include <map>
#include <memory>
#include <optional>
#include <queue>
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#include <string>
class MainApplicationState : public ApplicationState {
public:
enum eGameState {
STATE_WELCOME_SCREEN,
STATE_DO_SUBSTATE,
};
MainApplicationState();
~MainApplicationState() override;
void render() override;
ApplicationState::eSubState update(Input *input) override;
private:
std::unique_ptr<ApplicationState> subState{};
eGameState state = STATE_WELCOME_SCREEN;
eDumpTarget dumpTarget = TARGET_SD;
};