wudd/source/utils/ScreenUtils.h

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/****************************************************************************
* Copyright (C) 2018-2020 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
//! Defines the ID of a display usable with OSScreen.
typedef enum ConsoleScreenID {
//! Represents the TV connected to the system.
CONSOLE_SCREEN_TV = 0,
//! Represents the screen in the DRC (gamepad).
CONSOLE_SCREEN_DRC = 1,
//! Represents both screens
CONSOLE_SCREEN_BOTH = 2,
} ConsoleScreenID;
class ScreenUtils {
public:
/**
Clears the screen for the given screens
\param screen defines on which screens should be printed
\param x defines the x position (character position) where the text should be printed
\param y defines on which line the text should be printed
\param msg C string that contains the text to be printed.
**/
static void printTextOnScreen(ConsoleScreenID screen, int x, int y, const char *msg);
/**
Clears the screen for the given screens
\param screen defines which screens should be cleared
**/
static void OSScreenClear(ConsoleScreenID screen, uint32_t i);
/**
Flips the buffer for the given screens
\param screen defines which screens should be flipped.
**/
static void flipBuffers(ConsoleScreenID screen);
private:
ScreenUtils() = default;
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~ScreenUtils() = default;
};