wudd/source/input/WPADInput.h

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#pragma once
/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
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#include "Input.h"
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#include <padscore/kpad.h>
#include <padscore/wpad.h>
class WPADInput : public Input {
public:
WPADInput(KPADChan channel) {
this->channel = channel;
}
~WPADInput() override {}
uint32_t remapWiiMoteButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if (buttons & WPAD_BUTTON_LEFT)
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conv_buttons |= Input::BUTTON_LEFT;
if (buttons & WPAD_BUTTON_RIGHT)
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conv_buttons |= Input::BUTTON_RIGHT;
if (buttons & WPAD_BUTTON_DOWN)
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conv_buttons |= Input::BUTTON_DOWN;
if (buttons & WPAD_BUTTON_UP)
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conv_buttons |= Input::BUTTON_UP;
if (buttons & WPAD_BUTTON_PLUS)
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conv_buttons |= Input::BUTTON_PLUS;
if (buttons & WPAD_BUTTON_2)
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conv_buttons |= Input::BUTTON_2;
if (buttons & WPAD_BUTTON_1)
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conv_buttons |= Input::BUTTON_1;
if (buttons & WPAD_BUTTON_B)
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conv_buttons |= Input::BUTTON_B;
if (buttons & WPAD_BUTTON_A)
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conv_buttons |= Input::BUTTON_A;
if (buttons & WPAD_BUTTON_MINUS)
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conv_buttons |= Input::BUTTON_MINUS;
if (buttons & WPAD_BUTTON_Z)
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conv_buttons |= Input::BUTTON_Z;
if (buttons & WPAD_BUTTON_C)
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conv_buttons |= Input::BUTTON_C;
if (buttons & WPAD_BUTTON_HOME)
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conv_buttons |= Input::BUTTON_HOME;
return conv_buttons;
}
uint32_t remapClassicButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
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conv_buttons |= Input::BUTTON_LEFT;
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
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conv_buttons |= Input::BUTTON_RIGHT;
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
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conv_buttons |= Input::BUTTON_DOWN;
if (buttons & WPAD_CLASSIC_BUTTON_UP)
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conv_buttons |= Input::BUTTON_UP;
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
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conv_buttons |= Input::BUTTON_PLUS;
if (buttons & WPAD_CLASSIC_BUTTON_X)
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conv_buttons |= Input::BUTTON_X;
if (buttons & WPAD_CLASSIC_BUTTON_Y)
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conv_buttons |= Input::BUTTON_Y;
if (buttons & WPAD_CLASSIC_BUTTON_B)
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conv_buttons |= Input::BUTTON_B;
if (buttons & WPAD_CLASSIC_BUTTON_A)
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conv_buttons |= Input::BUTTON_A;
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
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conv_buttons |= Input::BUTTON_MINUS;
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
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conv_buttons |= Input::BUTTON_HOME;
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
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conv_buttons |= Input::BUTTON_ZR;
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
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conv_buttons |= Input::BUTTON_ZL;
if (buttons & WPAD_CLASSIC_BUTTON_R)
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conv_buttons |= Input::BUTTON_R;
if (buttons & WPAD_CLASSIC_BUTTON_L)
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conv_buttons |= Input::BUTTON_L;
return conv_buttons;
}
bool update(int32_t width, int32_t height) {
lastData = data;
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WPADExtensionType type;
if (WPADProbe(channel, &type) != 0) {
data.buttons_h = 0;
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return false;
}
KPADRead(channel, &kpad, 1);
if (kpad.extensionType == WPAD_EXT_CORE || kpad.extensionType == WPAD_EXT_NUNCHUK) {
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data.buttons_r = remapWiiMoteButtons(kpad.release);
data.buttons_h = remapWiiMoteButtons(kpad.hold);
data.buttons_d = remapWiiMoteButtons(kpad.trigger);
} else {
data.buttons_r = remapClassicButtons(kpad.classic.release);
data.buttons_h = remapClassicButtons(kpad.classic.hold);
data.buttons_d = remapClassicButtons(kpad.classic.trigger);
}
data.validPointer = (kpad.posValid == 1 || kpad.posValid == 2) &&
(kpad.pos.x >= -1.0f && kpad.pos.x <= 1.0f) &&
(kpad.pos.y >= -1.0f && kpad.pos.y <= 1.0f);
//! calculate the screen offsets if pointer is valid else leave old value
if (data.validPointer) {
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data.x = (width >> 1) * kpad.pos.x;
data.y = (height >> 1) * (-kpad.pos.y);
if (kpad.angle.y > 0.0f) {
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data.pointerAngle = (-kpad.angle.x + 1.0f) * 0.5f * 180.0f;
} else {
data.pointerAngle = (kpad.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;
}
}
return true;
}
static void init() {
KPADInit();
WPADEnableURCC(1);
}
static void close() {
}
private:
KPADStatus kpad{};
KPADChan channel;
};