wudd/source/utils/WUDUtils.h

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#pragma once
#include "WUD/content/partitions/WiiUGMPartition.h"
#include "WUD/entities/FST/FST.h"
#include "WUD/entities/TMD/Content.h"
#include <memory>
#include <optional>
class WUDUtils {
public:
static std::optional<uint64_t> getOffsetOfContent(const std::shared_ptr<WiiUGMPartition> &gamePartition, const std::shared_ptr<FST> &fst, const std::shared_ptr<Content> &content);
};