wudd/source/WUDDumperState.cpp

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/****************************************************************************
* Copyright (C) 2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <utils/WiiUScreen.h>
#include <common/common.h>
#include <iosuhax.h>
#include <fs/FSUtils.h>
#include <utils/StringTools.h>
#include <utils/utils.h>
#include <WUD/content/WiiUDiscContentsHeader.h>
#include "WUDDumperState.h"
WUDDumperState::WUDDumperState(WUDDumperState::eDumpTargetFormat pTarget)
: target(pTarget) {
this->sectorBufSize = READ_SECTOR_SIZE * READ_NUM_SECTORS;
this->state = STATE_OPEN_ODD1;
}
WUDDumperState::~WUDDumperState() {
if (this->oddFd >= 0) {
IOSUHAX_FSA_RawClose(gFSAfd, oddFd);
}
free(sectorBuf);
free(emptySector);
}
ApplicationState::eSubState WUDDumperState::update(Input *input) {
if (this->state == STATE_RETURN) {
return ApplicationState::SUBSTATE_RETURN;
}
if (this->state == STATE_ERROR) {
if (entrySelected(input)) {
return ApplicationState::SUBSTATE_RETURN;
}
return ApplicationState::SUBSTATE_RUNNING;
}
if (this->state == STATE_OPEN_ODD1) {
if (this->currentSector > 0) {
auto ret = IOSUHAX_FSA_RawOpen(gFSAfd, "/dev/odd01", &(this->oddFd));
if (ret >= 0) {
// continue!
this->state = STATE_DUMP_DISC;
} else {
this->oddFd = -1;
this->state = STATE_WAIT_USER_ERROR_CONFIRM;
}
return ApplicationState::SUBSTATE_RUNNING;
}
if (this->retryCount-- <= 0) {
this->state = STATE_PLEASE_INSERT_DISC;
return ApplicationState::SUBSTATE_RUNNING;
}
auto ret = IOSUHAX_FSA_RawOpen(gFSAfd, "/dev/odd01", &(this->oddFd));
if (ret >= 0) {
if (this->sectorBuf == nullptr) {
this->sectorBuf = (void *) memalign(0x100, this->sectorBufSize);
if (this->sectorBuf == nullptr) {
DEBUG_FUNCTION_LINE("ERROR_MALLOC_FAILED");
this->setError(ERROR_MALLOC_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
}
DEBUG_FUNCTION_LINE("Opened /dev/odd01 %d", this->oddFd);
this->state = STATE_READ_DISC_INFO;
}
} else if (this->state == STATE_PLEASE_INSERT_DISC) {
if (entrySelected(input)) {
this->state = STATE_RETURN;
}
} else if (this->state == STATE_READ_DISC_INFO) {
if (IOSUHAX_FSA_RawRead(gFSAfd, this->sectorBuf, READ_SECTOR_SIZE, 1, 0, this->oddFd) >= 0) {
this->discId[10] = '\0';
memcpy(this->discId.data(), sectorBuf, 10);
if (this->discId[0] == 0) {
setError(ERROR_NO_DISC_ID);
return ApplicationState::SUBSTATE_RUNNING;
}
this->state = STATE_READ_DISC_INFO_DONE;
return ApplicationState::SUBSTATE_RUNNING;
}
this->setError(ERROR_READ_FIRST_SECTOR);
return ApplicationState::SUBSTATE_RUNNING;
} else if (this->state == STATE_READ_DISC_INFO_DONE) {
this->state = STATE_DUMP_DISC_KEY;
} else if (this->state == STATE_DUMP_DISC_KEY) {
// Read the WiiUDiscContentsHeader to determine if we need disckey and if it's the correct one.
auto res = IOSUHAX_FSA_RawRead(gFSAfd, this->sectorBuf, READ_SECTOR_SIZE, 1, 3, this->oddFd);
uint8_t discKey[16];
bool hasDiscKey = false;
if (res >= 0) {
if (((uint32_t *) this->sectorBuf)[0] != WiiUDiscContentsHeader::MAGIC) {
auto discKeyRes = IOSUHAX_ODM_GetDiscKey(discKey);
if (discKeyRes >= 0) {
hasDiscKey = true;
}
}
}
if (hasDiscKey) {
if (!FSUtils::CreateSubfolder(StringTools::fmt("%swudump/%s", "ntfs0:/", discId))) {
setError(ERROR_WRITE_FAILED);
return SUBSTATE_RUNNING;
}
if (!FSUtils::saveBufferToFile(StringTools::fmt("%swudump/%s/game.key", "ntfs0:/", discId), discKey, 16)) {
setError(ERROR_WRITE_FAILED);
return SUBSTATE_RUNNING;
}
}
this->state = STATE_DUMP_DISC_START;
} else if (this->state == STATE_DUMP_DISC_START) {
if (!FSUtils::CreateSubfolder(StringTools::fmt("%swudump/%s", "ntfs0:/", discId))) {
setError(ERROR_WRITE_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
if (target == DUMP_AS_WUX) {
this->fileHandle = std::make_unique<WUXFileWriter>(StringTools::fmt("%swudump/%s/game.wux", "ntfs0:/", discId), CFile::WriteOnly, READ_SECTOR_SIZE * WRITE_BUFFER_NUM_SECTORS, SECTOR_SIZE);
} else {
this->fileHandle = std::make_unique<WUXFileWriter>(StringTools::fmt("%swudump/%s/game.wud", "ntfs0:/", discId), CFile::WriteOnly, READ_SECTOR_SIZE * WRITE_BUFFER_NUM_SECTORS, SECTOR_SIZE);
}
if (!this->fileHandle->isOpen()) {
DEBUG_FUNCTION_LINE("Failed to open file");
this->setError(ERROR_FILE_OPEN_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
this->startTime = OSGetTime();
this->state = STATE_DUMP_DISC;
this->totalSectorCount = (WUD_FILE_SIZE / SECTOR_SIZE);
this->currentSector = 0;
this->writtenSectors = 0;
this->retryCount = 10;
} else if (this->state == STATE_DUMP_DISC) {
size_t numSectors = this->currentSector + READ_NUM_SECTORS > this->totalSectorCount ? this->totalSectorCount - this->currentSector : READ_NUM_SECTORS;
if ((this->readResult = IOSUHAX_FSA_RawRead(gFSAfd, sectorBuf, READ_SECTOR_SIZE, numSectors, this->currentSector, this->oddFd)) >= 0) {
auto curWrittenSectors = fileHandle->writeSector((const uint8_t *) this->sectorBuf, numSectors);
if (curWrittenSectors < 0) {
this->setError(ERROR_WRITE_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
currentSector += numSectors;
this->writtenSectors += curWrittenSectors;
this->retryCount = 10;
if (this->currentSector >= this->totalSectorCount) {
this->state = STATE_DUMP_DISC_DONE;
if (this->fileHandle->isOpen()) {
if (!this->fileHandle->flush()) {
DEBUG_FUNCTION_LINE("Flush failed");
this->setError(ERROR_WRITE_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
this->fileHandle->close();
}
}
} else {
this->state = STATE_WAIT_USER_ERROR_CONFIRM;
if (this->oddFd >= 0) {
IOSUHAX_FSA_RawClose(gFSAfd, this->oddFd);
this->oddFd = -1;
}
return ApplicationState::SUBSTATE_RUNNING;
}
} else if (this->state == STATE_WAIT_USER_ERROR_CONFIRM) {
if (this->autoSkipOnError) {
if (this->oddFd >= 0) {
IOSUHAX_FSA_RawClose(gFSAfd, this->oddFd);
this->oddFd = -1;
}
}
if (this->autoSkipOnError || (input->data.buttons_d & Input::BUTTON_A)) {
// this->log.fwrite("Skipped sector %d : 0x%ll016X-0x%ll016X, filled with 0's\n", this->currentSector, this->currentSector * READ_SECTOR_SIZE, (this->currentSector + 1) * READ_SECTOR_SIZE);
this->state = STATE_OPEN_ODD1;
this->skippedSectors.push_back(this->currentSector);
// We can't use seek because we may have cached values.
if (this->emptySector == nullptr) {
this->emptySector = memalign(0x100, READ_SECTOR_SIZE);
if (this->emptySector == nullptr) {
this->setError(ERROR_MALLOC_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
}
auto curWrittenSectors = fileHandle->writeSector((uint8_t *) emptySector, 1);
if (curWrittenSectors < 0) {
this->setError(ERROR_WRITE_FAILED);
return ApplicationState::SUBSTATE_RUNNING;
}
this->currentSector += 1;
this->writtenSectors += curWrittenSectors;
this->readResult = 0;
} else if (input->data.buttons_d & Input::BUTTON_B) {
this->state = STATE_OPEN_ODD1;
this->readResult = 0;
} else if (input->data.buttons_d & Input::BUTTON_Y) {
this->autoSkipOnError = true;
}
} else if (this->state == STATE_DUMP_DISC_DONE) {
WiiUScreen::drawLinef("Dumping done! Press A to continue");
if (entrySelected(input)) {
this->state = STATE_RETURN;
}
return ApplicationState::SUBSTATE_RUNNING;
}
return ApplicationState::SUBSTATE_RUNNING;
}
void WUDDumperState::render() {
WiiUScreen::clearScreen();
ApplicationState::printHeader();
if (this->state == STATE_ERROR) {
WiiUScreen::drawLine();
WiiUScreen::drawLinef("Error: %s", ErrorMessage().c_str());
WiiUScreen::drawLinef("Description: %s", ErrorDescription().c_str());
WiiUScreen::drawLine();
WiiUScreen::drawLine("Press A to return.");
} else if (this->state == STATE_OPEN_ODD1) {
WiiUScreen::drawLine("Open /dev/odd01");
} else if (this->state == STATE_PLEASE_INSERT_DISC) {
WiiUScreen::drawLine("Please insert a Wii U disc and try again.\n\nPress A to return");
} else if (this->state == STATE_READ_DISC_INFO) {
WiiUScreen::drawLine("Read disc information");
} else if (this->state == STATE_READ_DISC_INFO_DONE) {
WiiUScreen::drawLinef("Dumping: %s", this->discId);
} else if (this->state == STATE_DUMP_DISC_START || this->state == STATE_DUMP_DISC || this->state == STATE_WAIT_USER_ERROR_CONFIRM) {
WiiUScreen::drawLinef("Dumping: %s", this->discId);
float percent = this->currentSector / (WUD_FILE_SIZE / READ_SECTOR_SIZE * 1.0f) * 100.0f;
WiiUScreen::drawLinef("Progress: %0.2f MiB / %5.2f MiB (%2.1f %%)", this->currentSector * (READ_SECTOR_SIZE / 1024.0f / 1024.0f), WUD_FILE_SIZE / 1024.0f / 1024.0f, percent);
if (target == DUMP_AS_WUX) {
WiiUScreen::drawLinef("Written %0.2f MiB. Compression ratio 1:%0.2f", writtenSectors * (READ_SECTOR_SIZE / 1024.0f / 1024.0f),
1.0f / (writtenSectors / (float) this->currentSector));
}
if (this->readResult < 0 || this->oddFd < 0) {
WiiUScreen::drawLine();
if (this->oddFd < 0) {
WiiUScreen::drawLine("Failed to open disc, try again.");
} else {
WiiUScreen::drawLinef("Error: Failed to read sector - Error %d", this->readResult);
}
WiiUScreen::drawLine();
WiiUScreen::drawLine("Press A to skip this sector (will be replaced by 0's)");
WiiUScreen::drawLine("Press B to try again");
} else {
OSTime curTime = OSGetTime();
float remaining = (WUD_FILE_SIZE - (READ_SECTOR_SIZE * this->currentSector)) / 1024.0f / 1024.0f;
float curSpeed = READ_SECTOR_SIZE * ((this->currentSector / 1000.0f) / OSTicksToMilliseconds(curTime - startTime));
int32_t remainingSec = remaining / curSpeed;
int32_t minutes = (remainingSec / 60) % 60;
int32_t seconds = remainingSec % 60;
int32_t hours = remainingSec / 3600;
WiiUScreen::drawLinef("Speed: %.2f MiB/s ETA: %02dh %02dm %02ds", curSpeed, remaining, hours, minutes, seconds);
}
WiiUScreen::drawLine();
if (!this->skippedSectors.empty()) {
WiiUScreen::drawLinef("Skipped dumping %d sectors", this->skippedSectors.size());
}
} else if (this->state == STATE_DUMP_DISC_DONE) {
WiiUScreen::drawLinef("Dumping done! Press A to continue");
} else if (this->state == STATE_RETURN) {
WiiUScreen::drawLinef("Returning");
}
ApplicationState::printFooter();
WiiUScreen::flipBuffers();
}
void WUDDumperState::setError(WUDDumperState::eErrorState err) {
this->state = STATE_ERROR;
this->errorState = err;
//OSEnableHomeButtonMenu(true);
}
std::string WUDDumperState::ErrorMessage() const {
if (this->errorState == ERROR_READ_FIRST_SECTOR) {
return "ERROR_READ_FIRST_SECTOR";
} else if (this->errorState == ERROR_FILE_OPEN_FAILED) {
return "ERROR_FILE_OPEN_FAILED";
} else if (this->errorState == ERROR_MALLOC_FAILED) {
return "ERROR_MALLOC_FAILED";
} else if (this->errorState == ERROR_NO_DISC_ID) {
return "ERROR_NO_DISC_ID";
} else if (this->errorState == ERROR_WRITE_FAILED) {
return "ERROR_WRITE_FAILED";
}
return "UNKNOWN_ERROR";
}
std::string WUDDumperState::ErrorDescription() const {
if (this->errorState == ERROR_READ_FIRST_SECTOR) {
return "Failed to read first sector.";
} else if (this->errorState == ERROR_MALLOC_FAILED) {
return "Failed to allocate data.";
} else if (this->errorState == ERROR_FILE_OPEN_FAILED) {
return "Failed to create file";
} else if (this->errorState == ERROR_NO_DISC_ID) {
return "Failed to get the disc id";
} else if (this->errorState == ERROR_WRITE_FAILED) {
return "Failed to write the file. \nMake sure to have enough space on the storage";
}
return "UNKNOWN_ERROR";
}