mirror of
https://github.com/wiiu-env/wudd.git
synced 2024-11-25 19:26:58 +01:00
Fix inputs when no gamepad is connected
This commit is contained in:
parent
09df747dcc
commit
15cdd0e089
20
source/input/CombinedInput.h
Normal file
20
source/input/CombinedInput.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CombinedInput : public Input {
|
||||||
|
public:
|
||||||
|
void combine(const Input &b) {
|
||||||
|
data.buttons_h |= b.data.buttons_h;
|
||||||
|
}
|
||||||
|
|
||||||
|
void process() {
|
||||||
|
data.buttons_d |= (data.buttons_h & (~lastData.buttons_h));
|
||||||
|
data.buttons_r |= (lastData.buttons_h & (~data.buttons_h));
|
||||||
|
lastData.buttons_h = data.buttons_h;
|
||||||
|
}
|
||||||
|
|
||||||
|
void reset() {
|
||||||
|
data.buttons_h = 0;
|
||||||
|
data.buttons_d = 0;
|
||||||
|
data.buttons_r = 0;
|
||||||
|
}
|
||||||
|
};
|
@ -11,12 +11,6 @@ public:
|
|||||||
//!Destructor
|
//!Destructor
|
||||||
virtual ~Input() = default;
|
virtual ~Input() = default;
|
||||||
|
|
||||||
void combine(const Input &b) {
|
|
||||||
data.buttons_d |= b.data.buttons_d;
|
|
||||||
data.buttons_h |= b.data.buttons_h;
|
|
||||||
data.buttons_r |= b.data.buttons_r;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum eButtons {
|
enum eButtons {
|
||||||
BUTTON_NONE = 0x0000,
|
BUTTON_NONE = 0x0000,
|
||||||
VPAD_TOUCH = 0x80000000,
|
VPAD_TOUCH = 0x80000000,
|
||||||
@ -63,4 +57,5 @@ public:
|
|||||||
|
|
||||||
PadData data{};
|
PadData data{};
|
||||||
PadData lastData{};
|
PadData lastData{};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -49,6 +49,8 @@ public:
|
|||||||
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
|
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
} else {
|
||||||
|
data.buttons_h = 0;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -125,8 +125,10 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool update(int32_t width, int32_t height) {
|
bool update(int32_t width, int32_t height) {
|
||||||
|
lastData = data;
|
||||||
WPADExtensionType type;
|
WPADExtensionType type;
|
||||||
if (WPADProbe(channel, &type) != 0) {
|
if (WPADProbe(channel, &type) != 0) {
|
||||||
|
data.buttons_h = 0;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include <coreinit/energysaver.h>
|
#include <coreinit/energysaver.h>
|
||||||
#include <padscore/kpad.h>
|
#include <padscore/kpad.h>
|
||||||
#include <input/WPADInput.h>
|
#include <input/WPADInput.h>
|
||||||
|
#include <input/CombinedInput.h>
|
||||||
|
|
||||||
#include "utils/logger.h"
|
#include "utils/logger.h"
|
||||||
#include "utils/WiiUScreen.h"
|
#include "utils/WiiUScreen.h"
|
||||||
@ -77,6 +78,7 @@ int main(int argc, char **argv) {
|
|||||||
void main_loop() {
|
void main_loop() {
|
||||||
DEBUG_FUNCTION_LINE("Creating state");
|
DEBUG_FUNCTION_LINE("Creating state");
|
||||||
std::unique_ptr<MainApplicationState> state = std::make_unique<MainApplicationState>();
|
std::unique_ptr<MainApplicationState> state = std::make_unique<MainApplicationState>();
|
||||||
|
CombinedInput baseInput;
|
||||||
VPadInput vpadInput;
|
VPadInput vpadInput;
|
||||||
WPADInput wpadInputs[4] = {
|
WPADInput wpadInputs[4] = {
|
||||||
WPAD_CHAN_0,
|
WPAD_CHAN_0,
|
||||||
@ -92,12 +94,17 @@ void main_loop() {
|
|||||||
|
|
||||||
DEBUG_FUNCTION_LINE("Entering main loop");
|
DEBUG_FUNCTION_LINE("Entering main loop");
|
||||||
while (WHBProcIsRunning()) {
|
while (WHBProcIsRunning()) {
|
||||||
vpadInput.update(1280, 720);
|
baseInput.reset();
|
||||||
for (auto & wpadInput : wpadInputs) {
|
if (vpadInput.update(1280, 720)) {
|
||||||
wpadInput.update(1280, 720);
|
baseInput.combine(vpadInput);
|
||||||
vpadInput.combine(wpadInput);
|
|
||||||
}
|
}
|
||||||
state->update(&vpadInput);
|
for (auto &wpadInput: wpadInputs) {
|
||||||
|
if(wpadInput.update(1280, 720)){
|
||||||
|
baseInput.combine(wpadInput);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
baseInput.process();
|
||||||
|
state->update(&baseInput);
|
||||||
state->render();
|
state->render();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user