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Update readme, rename to wudd
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2
Makefile
2
Makefile
@ -17,7 +17,7 @@ include $(DEVKITPRO)/wut/share/wut_rules
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#-------------------------------------------------------------------------------
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TARGET := wudump
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TARGET := wudd
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BUILD := build
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SOURCES := source \
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source/fs \
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27
README.md
27
README.md
@ -1,14 +1,25 @@
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# Wudump
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# WUDD - Wii U Disc Dumper
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RPX version of [wudump](https://github.com/FIX94/wudump).
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Inspired by [wudump](https://github.com/FIX94/wudump) from FIX94.
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Supports dumping as [WUX](https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/) and WUD, but only to NTFS formatted USB drives and without dumping the `game.key`.
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Features:
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- Dump a Wii U Disc in WUD (uncompressed) or [WUX](https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/) (loseless compression) format (including the game.key)
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- Dump the GM Partitions (Game, Updates, DLCs) of an WiiU Disc as *.app,*.h3, .tmd, .tik, .cert files
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- Supports dumping to SD (FAT32) and USB (NTFS only). When dumping to SD the files get slitted in 2 GiB parts.
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Files will be dumped to `/wudump/[DISC-ID]/`. The DiscID of a game can be found on the disc (e.g. WUP-P-ARDP for the EUR version of Super Mario 3D World).
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## How to merge splitted files
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When you dump a .wux or .wud to the SD card it gets splitted into 2 GiB parts (FAT32 limitation). To merge them you can use the `copy` cmd tool.
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Example:
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`copy /b "game.wux.part1" + "game.wux.part2" "C:\wudump\game.wux"`
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## Dependencies
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- [wut](https://github.com/decaf-emu/wut)
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- [wut](https://github.com/devkitPro/wut)
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- [libiosuhax](https://github.com/wiiu-env/libiosuhax)
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- [libfat](https://github.com/wiiu-env/libfat)
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- [libntfs](https://github.com/wiiu-env/libntfs)
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## Building using the Dockerfile
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@ -17,11 +28,11 @@ It's possible to use a docker image for building. This way you don't need anythi
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```
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# Build docker image (only needed once)
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docker build . -t wudump-builder
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docker build . -t WUDD-builder
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# make
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docker run -it --rm -v ${PWD}:/project wudump-builder make
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docker run -it --rm -v ${PWD}:/project WUDD-builder make
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# make clean
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docker run -it --rm -v ${PWD}:/project wudump-builder make clean
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docker run -it --rm -v ${PWD}:/project WUDD-builder make clean
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```
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@ -48,14 +48,14 @@ public:
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}
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virtual void printHeader() {
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WiiUScreen::drawLine("Wudump");
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WiiUScreen::drawLine("WUDD - Wii U Disc Dumper");
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WiiUScreen::drawLine("==================");
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WiiUScreen::drawLine("");
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}
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virtual void printFooter() {
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_TV, 0, 27, "By Maschell");
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_DRC, 0, 17, "By Maschell");
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_TV, 0, 27, "Created by Maschell, inspired by wudump from FIX94");
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_DRC, 0, 17, "Created by Maschell, inspired by wudump from FIX94");
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}
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@ -13,7 +13,6 @@
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#include "utils/WiiUScreen.h"
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#include "input/VPADInput.h"
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#include "MainApplicationState.h"
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#include "common/common.h"
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void initIOSUHax();
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@ -23,7 +22,6 @@ void main_loop();
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bool sIosuhaxMount = false;
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int main(int argc, char **argv) {
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WHBLogUdpInit();
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DEBUG_FUNCTION_LINE("Hello from wudump!");
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@ -32,9 +30,6 @@ int main(int argc, char **argv) {
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initIOSUHax();
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//DEBUG_FUNCTION_LINE("init fat");
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//fatInitDefault();
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uint32_t isAPDEnabled;
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IMIsAPDEnabled(&isAPDEnabled);
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