Update readme, rename to wudd

This commit is contained in:
Maschell 2021-10-16 13:27:19 +02:00
parent 1ba090a969
commit 9d607fb1e5
4 changed files with 23 additions and 17 deletions

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@ -17,7 +17,7 @@ include $(DEVKITPRO)/wut/share/wut_rules
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := wudump
TARGET := wudd
BUILD := build
SOURCES := source \
source/fs \

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@ -1,14 +1,25 @@
# Wudump
# WUDD - Wii U Disc Dumper
RPX version of [wudump](https://github.com/FIX94/wudump).
Inspired by [wudump](https://github.com/FIX94/wudump) from FIX94.
Supports dumping as [WUX](https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/) and WUD, but only to NTFS formatted USB drives and without dumping the `game.key`.
Features:
- Dump a Wii U Disc in WUD (uncompressed) or [WUX](https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/) (loseless compression) format (including the game.key)
- Dump the GM Partitions (Game, Updates, DLCs) of an WiiU Disc as *.app,*.h3, .tmd, .tik, .cert files
- Supports dumping to SD (FAT32) and USB (NTFS only). When dumping to SD the files get slitted in 2 GiB parts.
Files will be dumped to `/wudump/[DISC-ID]/`. The DiscID of a game can be found on the disc (e.g. WUP-P-ARDP for the EUR version of Super Mario 3D World).
## How to merge splitted files
When you dump a .wux or .wud to the SD card it gets splitted into 2 GiB parts (FAT32 limitation). To merge them you can use the `copy` cmd tool.
Example:
`copy /b "game.wux.part1" + "game.wux.part2" "C:\wudump\game.wux"`
## Dependencies
- [wut](https://github.com/decaf-emu/wut)
- [wut](https://github.com/devkitPro/wut)
- [libiosuhax](https://github.com/wiiu-env/libiosuhax)
- [libfat](https://github.com/wiiu-env/libfat)
- [libntfs](https://github.com/wiiu-env/libntfs)
## Building using the Dockerfile
@ -17,11 +28,11 @@ It's possible to use a docker image for building. This way you don't need anythi
```
# Build docker image (only needed once)
docker build . -t wudump-builder
docker build . -t WUDD-builder
# make
docker run -it --rm -v ${PWD}:/project wudump-builder make
docker run -it --rm -v ${PWD}:/project WUDD-builder make
# make clean
docker run -it --rm -v ${PWD}:/project wudump-builder make clean
docker run -it --rm -v ${PWD}:/project WUDD-builder make clean
```

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@ -48,14 +48,14 @@ public:
}
virtual void printHeader() {
WiiUScreen::drawLine("Wudump");
WiiUScreen::drawLine("WUDD - Wii U Disc Dumper");
WiiUScreen::drawLine("==================");
WiiUScreen::drawLine("");
}
virtual void printFooter() {
ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_TV, 0, 27, "By Maschell");
ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_DRC, 0, 17, "By Maschell");
ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_TV, 0, 27, "Created by Maschell, inspired by wudump from FIX94");
ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_DRC, 0, 17, "Created by Maschell, inspired by wudump from FIX94");
}

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@ -13,7 +13,6 @@
#include "utils/WiiUScreen.h"
#include "input/VPADInput.h"
#include "MainApplicationState.h"
#include "common/common.h"
void initIOSUHax();
@ -23,7 +22,6 @@ void main_loop();
bool sIosuhaxMount = false;
int main(int argc, char **argv) {
WHBLogUdpInit();
DEBUG_FUNCTION_LINE("Hello from wudump!");
@ -32,9 +30,6 @@ int main(int argc, char **argv) {
initIOSUHax();
//DEBUG_FUNCTION_LINE("init fat");
//fatInitDefault();
uint32_t isAPDEnabled;
IMIsAPDEnabled(&isAPDEnabled);