#------------------------------------------------------------------------------- .SUFFIXES: #------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) #------------------------------------------------------------------------------- # APP_NAME sets the long name of the application # APP_SHORTNAME sets the short name of the application # APP_AUTHOR sets the author of the application #------------------------------------------------------------------------------- APP_NAME := Wii U Disc Dumper APP_SHORTNAME := Wii U Disc Dumper APP_AUTHOR := Maschell include $(DEVKITPRO)/wut/share/wut_rules #------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # CONTENT is the path to the bundled folder that will be mounted as /vol/content/ # ICON is the game icon, leave blank to use default rule # TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule # DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule #------------------------------------------------------------------------------- TARGET := wudd BUILD := build SOURCES := source \ source/fs \ source/input \ source/common \ source/utils \ source/utils/blocksize \ source/WUD \ source/WUD/content \ source/WUD/content/partitions \ source/WUD/content/partitions/volumes \ source/WUD/header \ source/WUD/entities/FST \ source/WUD/entities/FST/header \ source/WUD/entities/FST/nodeentry \ source/WUD/entities/FST/sectionentry \ source/WUD/entities/FST/stringtable \ source/WUD/entities/TMD DATA := data INCLUDES := include source #------------------------------------------------------------------------------- # options for code generation #------------------------------------------------------------------------------- CFLAGS := -g -Wall -O0 -ffunction-sections \ $(MACHDEP) CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ CXXFLAGS := $(CFLAGS) -std=gnu++20 ASFLAGS := -g $(ARCH) LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) LIBS := -lwut -lntfs -liosuhax #------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level # containing include and lib #------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr #------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) #------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #------------------------------------------------------------------------------- export LD := $(CC) #------------------------------------------------------------------------------- else #------------------------------------------------------------------------------- export LD := $(CXX) #------------------------------------------------------------------------------- endif #------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifneq (,$(strip $(CONTENT))) export APP_CONTENT := $(TOPDIR)/$(CONTENT) endif ifneq (,$(strip $(ICON))) export APP_ICON := $(TOPDIR)/$(ICON) else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png)) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(wildcard $(TOPDIR)/icon.png)) export APP_ICON := $(TOPDIR)/icon.png endif ifneq (,$(strip $(TV_SPLASH))) export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH) else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png)) export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png else ifneq (,$(wildcard $(TOPDIR)/splash.png)) export APP_TV_SPLASH := $(TOPDIR)/splash.png endif ifneq (,$(strip $(DRC_SPLASH))) export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH) else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png)) export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png else ifneq (,$(wildcard $(TOPDIR)/splash.png)) export APP_DRC_SPLASH := $(TOPDIR)/splash.png endif .PHONY: $(BUILD) clean all #------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf #------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #------------------------------------------------------------------------------- # main targets #------------------------------------------------------------------------------- all : $(OUTPUT).wuhb $(OUTPUT).wuhb : $(OUTPUT).rpx $(OUTPUT).rpx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #------------------------------------------------------------------------------- endif #-------------------------------------------------------------------------------