# WUDD - Wii U Disc Dumper Inspired by [wudump](https://github.com/FIX94/wudump) from FIX94. Features: - Dump a Wii U Disc in WUD (uncompressed) or [WUX](https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/) (loseless compression) format (including the game.key) - Dump the GM Partitions (Game, Updates, DLCs) of an Wii U Disc as *.app,*.h3, .tmd, .tik, .cert files - Supports dumping to SD (FAT32) and USB (NTFS only). When dumping to SD the files get slitted in 2 GiB parts. Files will be dumped to `/wudump/[DISC-ID]/`. The disc id of a game can be found on the disc (e.g. WUP-P-ARDP for the EUR version of Super Mario 3D World). If WUDD fails to determine the disc id, "DISC" with a timestamp will be used instead. ## How to merge splitted files When you dump a .wux or .wud to the SD card it gets splitted into 2 GiB parts (FAT32 limitation). To merge them you can use the `copy` cmd tool. Example: `copy /b game.wux.part1 + game.wux.part2 game.wux` ## Dependencies Requires an [Environment](https://github.com/wiiu-env/EnvironmentLoader) (e.g. Tiramisu or Aroma) with [MochaPayload](https://github.com/wiiu-env/MochaPayload) (Nightly-MochaPayload-20220725-155554 or newer) - [wut](https://github.com/devkitPro/wut) - [libmocha](https://github.com/wiiu-env/libmocha) - [libntfs](https://github.com/wiiu-env/libntfs) ## Buildflags ### Logging Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`. `make` Logs errors only (via OSReport). `make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule). `make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule). If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fallback to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging. ## Building using the Dockerfile It's possible to use a docker image for building. This way you don't need anything installed on your host system. ``` # Build docker image (only needed once) docker build . -t wudd-builder # make docker run -it --rm -v ${PWD}:/project wudd-builder make # make clean docker run -it --rm -v ${PWD}:/project wudd-builder make clean ``` ## Format the code via docker `docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source -i`