#pragma once #include "WUD/content/partitions/WiiUGMPartition.h" #include "WUD/entities/FST/FST.h" #include "WUD/entities/TMD/Content.h" #include #include class WUDUtils { public: static std::optional getOffsetOfContent(const std::shared_ptr &gamePartition, const std::shared_ptr &fst, const std::shared_ptr &content); };