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https://github.com/wiiu-env/wudd.git
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05aea5756b
- Display name/type of the partition - Block home menu when launching via HBL - Use libmocha instead of libiosuhax, which should result in a small performance boost - Improve logging - Improve memory management - Add option to abort dumps - Slightly improve .wux handling
15 lines
806 B
C++
15 lines
806 B
C++
#include "WUDUtils.h"
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#include "FSTUtils.h"
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std::optional<uint64_t> WUDUtils::getOffsetOfContent(const std::shared_ptr<WiiUGMPartition> &gamePartition, const std::shared_ptr<FST> &fst, const std::shared_ptr<Content> &content) {
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if (content->index == 0) { // Index 0 is the FST which is at the beginning of the partition;
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auto &vh = gamePartition->getVolumes().begin()->second;
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return gamePartition->getSectionOffsetOnDefaultPartition() + vh->FSTAddress.getAddressInBytes();
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}
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auto info = FSTUtils::getSectionEntryForIndex(fst, content->index);
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if (!info.has_value()) {
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DEBUG_FUNCTION_LINE_ERR("Failed to get section for Content");
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return {};
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}
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return gamePartition->getSectionOffsetOnDefaultPartition() + info.value()->address.getAddressInBytes();
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} |