mirror of
https://github.com/wiiu-env/wudd.git
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05aea5756b
- Display name/type of the partition - Block home menu when launching via HBL - Use libmocha instead of libiosuhax, which should result in a small performance boost - Improve logging - Improve memory management - Add option to abort dumps - Slightly improve .wux handling
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2016-2021 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "WiiUDataPartition.h"
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#include <utility>
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WiiUDataPartition::~WiiUDataPartition() = default;
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WiiUDataPartition::WiiUDataPartition(
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std::shared_ptr<WiiUPartition> pPartition,
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std::shared_ptr<FST> pFST) : fst(std::move(pFST)),
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basePartition(std::move(pPartition)) {
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}
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const std::string &WiiUDataPartition::getVolumeId() const {
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return basePartition->getVolumeId();
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}
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const std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> &WiiUDataPartition::getVolumes() const {
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return basePartition->getVolumes();
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}
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uint16_t WiiUDataPartition::getFileSystemDescriptor() const {
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return basePartition->getFileSystemDescriptor();
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}
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uint64_t WiiUDataPartition::getSectionOffsetOnDefaultPartition() {
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return basePartition->getSectionOffsetOnDefaultPartition();
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}
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