wudd/source/WUD/content/partitions/WiiUDataPartition.h
Maschell 05aea5756b Various improvements including:
- Display name/type of the partition
- Block home menu when launching via HBL
- Use libmocha instead of libiosuhax, which should result in a small performance boost
- Improve logging
- Improve memory management
- Add option to abort dumps
- Slightly improve .wux handling
2022-07-27 08:22:12 -07:00

44 lines
1.6 KiB
C++

/****************************************************************************
* Copyright (C) 2016-2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "WiiUPartition.h"
#include <WUD/entities/FST/FST.h>
#include <cstdint>
#include <cstdlib>
#include <utils/blocksize/AddressInDiscBlocks.h>
class WiiUDataPartition : public WiiUPartition {
public:
WiiUDataPartition(std::shared_ptr<WiiUPartition> pPartition, std::shared_ptr<FST> pFST);
~WiiUDataPartition() override;
[[nodiscard]] const std::string &getVolumeId() const override;
[[nodiscard]] const std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> &getVolumes() const override;
[[nodiscard]] uint16_t getFileSystemDescriptor() const override;
[[nodiscard]] uint64_t getSectionOffsetOnDefaultPartition() override;
private:
std::shared_ptr<FST> fst;
std::shared_ptr<WiiUPartition> basePartition;
};