wudd/source/WUD/content/partitions/WiiUPartition.cpp
Maschell 05aea5756b Various improvements including:
- Display name/type of the partition
- Block home menu when launching via HBL
- Use libmocha instead of libiosuhax, which should result in a small performance boost
- Improve logging
- Improve memory management
- Add option to abort dumps
- Slightly improve .wux handling
2022-07-27 08:22:12 -07:00

91 lines
3.4 KiB
C++

/****************************************************************************
* Copyright (C) 2016-2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "WiiUPartition.h"
#include <coreinit/debug.h>
#include <memory>
uint64_t WiiUPartition::getSectionOffsetOnDefaultPartition() {
if (volumes.size() != 1) {
OSFatal("We have more or less than 1 volume header.");
}
return volumes.begin()->first.getAddressInBytes();
}
std::optional<std::unique_ptr<WiiUPartition>> WiiUPartition::make_unique(std::shared_ptr<DiscReader> &discReader, uint32_t offset, const DiscBlockSize &blockSize) {
// If we have the discKey, the content is encrypted but we don't know the IV.
// So in this case we read the 0x10 bytes before to the actual offset get the IV.
auto bufferReal = make_unique_nothrow<uint8_t[]>(discReader->hasDiscKey ? LENGTH + 0x10 : LENGTH);
if (!bufferReal) {
DEBUG_FUNCTION_LINE_ERR("Failed to allocate memory");
return {};
}
uint8_t *buffer = bufferReal.get();
if (!discReader->hasDiscKey) {
if (!discReader->readEncrypted(bufferReal.get(), offset, LENGTH)) {
return {};
}
} else {
if (offset < 0x10) {
DEBUG_FUNCTION_LINE_ERR("Tried to read from an invalid offset");
OSFatal("Tried to read from an invalid offset");
}
if (!discReader->readDecrypted(bufferReal.get(), offset - 0x10, 0, LENGTH + 0x10, discReader->discKey, nullptr, true)) {
return {};
}
buffer = bufferReal.get() + 0x10;
}
char name[32];
memset(name, 0, sizeof(name));
memcpy(name, buffer, 31);
std::string volumeId = name;
uint8_t num = buffer[31];
std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> volumes;
for (int i = 0; i < num; i++) {
auto address = *((uint32_t *) &buffer[32 + (i * 4)]);
AddressInDiscBlocks discLbaAddress = AddressInDiscBlocks(blockSize, address);
auto vh = VolumeHeader::make_unique(discReader, discLbaAddress.getAddressInBytes());
if (!vh.has_value()) {
return {};
}
volumes[discLbaAddress] = std::move(vh.value());
}
auto fileSystemDescriptor = ((uint16_t *) &buffer[64])[0];
return std::unique_ptr<WiiUPartition>(new WiiUPartition(
volumeId,
std::move(volumes),
fileSystemDescriptor));
}
const std::string &WiiUPartition::getVolumeId() const {
return volumeId;
}
const std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> &WiiUPartition::getVolumes() const {
return volumes;
}
uint16_t WiiUPartition::getFileSystemDescriptor() const {
return fileSystemDescriptor;
}
WiiUPartition::~WiiUPartition() = default;