wudd/source/utils/WiiUScreen.h
Maschell 05aea5756b Various improvements including:
- Display name/type of the partition
- Block home menu when launching via HBL
- Use libmocha instead of libiosuhax, which should result in a small performance boost
- Improve logging
- Improve memory management
- Add option to abort dumps
- Slightly improve .wux handling
2022-07-27 08:22:12 -07:00

54 lines
1.2 KiB
C++

#pragma once
#include <whb/log.h>
#include <whb/log_console.h>
#include "utils/logger.h"
#include <coreinit/cache.h>
#include <coreinit/memfrmheap.h>
#include <coreinit/memheap.h>
#include <coreinit/memory.h>
#include <coreinit/screen.h>
#include <cstring>
#include <proc_ui/procui.h>
#define NUM_LINES (16)
#define LINE_LENGTH (128)
#define CONSOLE_FRAME_HEAP_TAG (0x000DECAF)
#define PRINTF_BUFFER_LENGTH 2048
#define DEBUG_CONSOLE_LOG(FMT, ARGS...) \
do { \
DEBUG_FUNCTION_LINE(FMT, ##ARGS); \
WiiUScreen::drawLinef(FMT, ##ARGS); \
} while (0)
class WiiUScreen {
public:
static uint32_t ProcCallbackAcquired([[maybe_unused]] void *context);
static uint32_t ProcCallbackReleased([[maybe_unused]] void *context);
static bool Init();
static void DeInit();
static void drawLinef(const char *fmt, ...);
static void drawLine(const char *fmt);
static void drawLine();
static void flipBuffers();
static void clearScreen();
private:
static void *sBufferTV, *sBufferDRC;
static uint32_t sBufferSizeTV, sBufferSizeDRC;
static bool sConsoleHasForeground;
static uint32_t consoleColor;
static uint32_t consoleCursorY;
};