mirror of
https://github.com/wiiu-env/wudd.git
synced 2024-11-25 03:06:57 +01:00
05aea5756b
- Display name/type of the partition - Block home menu when launching via HBL - Use libmocha instead of libiosuhax, which should result in a small performance boost - Improve logging - Improve memory management - Add option to abort dumps - Slightly improve .wux handling
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
#include "WiiUScreen.h"
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#include "ScreenUtils.h"
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#include <coreinit/memdefaultheap.h>
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#include <cstdarg>
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#include <cstdio>
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void *WiiUScreen::sBufferTV = nullptr;
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void *WiiUScreen::sBufferDRC = nullptr;
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uint32_t WiiUScreen::sBufferSizeTV = 0;
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uint32_t WiiUScreen::sBufferSizeDRC = 0;
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bool WiiUScreen::sConsoleHasForeground = true;
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uint32_t WiiUScreen::consoleColor = 0x041F60FF;
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uint32_t WiiUScreen::consoleCursorY = 0;
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uint32_t WiiUScreen::ProcCallbackAcquired([[maybe_unused]] void *context) {
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MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
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if (sBufferSizeTV) {
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sBufferTV = MEMAllocFromFrmHeapEx(heap, sBufferSizeTV, 4);
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}
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if (sBufferSizeDRC) {
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sBufferDRC = MEMAllocFromFrmHeapEx(heap, sBufferSizeDRC, 4);
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}
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sConsoleHasForeground = true;
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OSScreenSetBufferEx(SCREEN_TV, sBufferTV);
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OSScreenSetBufferEx(SCREEN_DRC, sBufferDRC);
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return 0;
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}
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uint32_t WiiUScreen::ProcCallbackReleased([[maybe_unused]] void *context) {
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MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
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MEMFreeByStateToFrmHeap(heap, CONSOLE_FRAME_HEAP_TAG);
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sConsoleHasForeground = FALSE;
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return 0;
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}
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bool WiiUScreen::Init() {
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OSScreenInit();
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sBufferSizeTV = OSScreenGetBufferSizeEx(SCREEN_TV);
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sBufferSizeDRC = OSScreenGetBufferSizeEx(SCREEN_DRC);
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WiiUScreen::ProcCallbackAcquired(nullptr);
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OSScreenEnableEx(SCREEN_TV, 1);
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OSScreenEnableEx(SCREEN_DRC, 1);
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ScreenUtils::OSScreenClear(CONSOLE_SCREEN_BOTH, WiiUScreen::consoleColor);
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ProcUIRegisterCallback(PROCUI_CALLBACK_ACQUIRE, WiiUScreen::ProcCallbackAcquired, nullptr, 100);
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ProcUIRegisterCallback(PROCUI_CALLBACK_RELEASE, WiiUScreen::ProcCallbackReleased, nullptr, 100);
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return true;
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}
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void WiiUScreen::DeInit() {
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if (sConsoleHasForeground) {
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OSScreenShutdown();
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WiiUScreen::ProcCallbackReleased(nullptr);
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}
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}
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void WiiUScreen::drawLinef(const char *fmt, ...) {
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char *buf = (char *) MEMAllocFromDefaultHeapEx(PRINTF_BUFFER_LENGTH, 4);
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va_list va;
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if (!buf) {
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return;
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}
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va_start(va, fmt);
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vsnprintf(buf, PRINTF_BUFFER_LENGTH, fmt, va);
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WiiUScreen::drawLine(buf);
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MEMFreeToDefaultHeap(buf);
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va_end(va);
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}
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void WiiUScreen::drawLine() {
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WiiUScreen::drawLine("");
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}
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void WiiUScreen::drawLine(const char *msg) {
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_BOTH, 0, consoleCursorY++, msg);
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}
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void WiiUScreen::flipBuffers() {
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ScreenUtils::flipBuffers(CONSOLE_SCREEN_BOTH);
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}
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void WiiUScreen::clearScreen() {
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ScreenUtils::OSScreenClear(CONSOLE_SCREEN_BOTH, WiiUScreen::consoleColor);
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consoleCursorY = 0;
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}
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