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https://github.com/wiiu-env/wudd.git
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05aea5756b
- Display name/type of the partition - Block home menu when launching via HBL - Use libmocha instead of libiosuhax, which should result in a small performance boost - Improve logging - Improve memory management - Add option to abort dumps - Slightly improve .wux handling
12 lines
388 B
C++
12 lines
388 B
C++
#pragma once
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#include "WUD/content/partitions/WiiUGMPartition.h"
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#include "WUD/entities/FST/FST.h"
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#include "WUD/entities/TMD/Content.h"
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#include <memory>
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#include <optional>
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class WUDUtils {
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public:
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static std::optional<uint64_t> getOffsetOfContent(const std::shared_ptr<WiiUGMPartition> &gamePartition, const std::shared_ptr<FST> &fst, const std::shared_ptr<Content> &content);
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};
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