wudd/source/WUD/content/partitions/WiiUPartition.h
Maschell 05aea5756b Various improvements including:
- Display name/type of the partition
- Block home menu when launching via HBL
- Use libmocha instead of libiosuhax, which should result in a small performance boost
- Improve logging
- Improve memory management
- Add option to abort dumps
- Slightly improve .wux handling
2022-07-27 08:22:12 -07:00

53 lines
2.0 KiB
C++

/****************************************************************************
* Copyright (C) 2016-2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "volumes/VolumeHeader.h"
#include <map>
#include <utility>
#include <utils/blocksize/AddressInDiscBlocks.h>
#include <utils/blocksize/DiscBlockSize.h>
class WiiUPartition {
public:
virtual ~WiiUPartition();
static constexpr uint32_t LENGTH = 128;
virtual uint64_t getSectionOffsetOnDefaultPartition();
[[nodiscard]] virtual const std::string &getVolumeId() const;
[[nodiscard]] virtual const std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> &getVolumes() const;
[[nodiscard]] virtual uint16_t getFileSystemDescriptor() const;
static std::optional<std::unique_ptr<WiiUPartition>> make_unique(std::shared_ptr<DiscReader> &discReader, uint32_t offset, const DiscBlockSize &blockSize);
protected:
WiiUPartition() = default;
private:
WiiUPartition(std::string pVolumeId, std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> pVolumes, uint16_t pFileSystemDescriptor)
: volumeId(std::move(pVolumeId)), volumes(std::move(pVolumes)), fileSystemDescriptor(pFileSystemDescriptor) {
}
const std::string volumeId;
std::map<AddressInDiscBlocks, std::unique_ptr<VolumeHeader>> volumes;
uint16_t fileSystemDescriptor{};
};