wudd/Makefile
Maschell 05aea5756b Various improvements including:
- Display name/type of the partition
- Block home menu when launching via HBL
- Use libmocha instead of libiosuhax, which should result in a small performance boost
- Improve logging
- Improve memory management
- Add option to abort dumps
- Slightly improve .wux handling
2022-07-27 08:22:12 -07:00

197 lines
6.8 KiB
Makefile

#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
#-------------------------------------------------------------------------------
# APP_NAME sets the long name of the application
# APP_SHORTNAME sets the short name of the application
# APP_AUTHOR sets the author of the application
#-------------------------------------------------------------------------------
APP_NAME := Wii U Disc Dumper
APP_SHORTNAME := Wii U Disc Dumper
APP_AUTHOR := Maschell
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# CONTENT is the path to the bundled folder that will be mounted as /vol/content/
# ICON is the game icon, leave blank to use default rule
# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
#-------------------------------------------------------------------------------
TARGET := wudd
BUILD := build
SOURCES := source \
source/fs \
source/input \
source/common \
source/utils \
source/utils/blocksize \
source/WUD \
source/WUD/content \
source/WUD/content/partitions \
source/WUD/content/partitions/volumes \
source/WUD/header \
source/WUD/entities/FST \
source/WUD/entities/FST/header \
source/WUD/entities/FST/nodeentry \
source/WUD/entities/FST/sectionentry \
source/WUD/entities/FST/stringtable \
source/WUD/entities/TMD
DATA := data
INCLUDES := source
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS) -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lwut -lntfs -lmocha
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
ifeq ($(DEBUG),1)
export DEBUG=1
CXXFLAGS += -DDEBUG -g
CFLAGS += -DDEBUG -g
endif
ifeq ($(DEBUG),VERBOSE)
export DEBUG=VERBOSE
CXXFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
CFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
endif
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifneq (,$(strip $(CONTENT)))
export APP_CONTENT := $(TOPDIR)/$(CONTENT)
endif
ifneq (,$(strip $(ICON)))
export APP_ICON := $(TOPDIR)/$(ICON)
else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else ifneq (,$(wildcard $(TOPDIR)/icon.png))
export APP_ICON := $(TOPDIR)/icon.png
endif
ifneq (,$(strip $(TV_SPLASH)))
export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_TV_SPLASH := $(TOPDIR)/splash.png
endif
ifneq (,$(strip $(DRC_SPLASH)))
export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/splash.png
endif
.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).wuhb
$(OUTPUT).wuhb : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------