wudd/source/WUD/content/partitions/WiiUDataPartition.cpp

44 lines
1.6 KiB
C++

/****************************************************************************
* Copyright (C) 2016-2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "WiiUDataPartition.h"
#include <utility>
WiiUDataPartition::~WiiUDataPartition() = default;
WiiUDataPartition::WiiUDataPartition(
std::shared_ptr<WiiUPartition> pPartition,
std::shared_ptr<FST> pFST) : fst(std::move(pFST)),
basePartition(std::move(pPartition)) {
}
std::string WiiUDataPartition::getVolumeId() const & {
return basePartition->getVolumeId();
}
std::map<AddressInDiscBlocks, std::shared_ptr<VolumeHeader>> WiiUDataPartition::getVolumes() const & {
return basePartition->getVolumes();
}
uint16_t WiiUDataPartition::getFileSystemDescriptor() const {
return basePartition->getFileSystemDescriptor();
}
uint64_t WiiUDataPartition::getSectionOffsetOnDefaultPartition() {
return basePartition->getSectionOffsetOnDefaultPartition();
}