mirror of
https://github.com/wiiu-env/wudd.git
synced 2024-11-25 19:26:58 +01:00
05aea5756b
- Display name/type of the partition - Block home menu when launching via HBL - Use libmocha instead of libiosuhax, which should result in a small performance boost - Improve logging - Improve memory management - Add option to abort dumps - Slightly improve .wux handling
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#pragma once
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#include <whb/log.h>
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#include <whb/log_console.h>
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#include "utils/logger.h"
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#include <coreinit/cache.h>
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#include <coreinit/memfrmheap.h>
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#include <coreinit/memheap.h>
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#include <coreinit/memory.h>
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#include <coreinit/screen.h>
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#include <cstring>
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#include <proc_ui/procui.h>
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#define NUM_LINES (16)
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#define LINE_LENGTH (128)
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#define CONSOLE_FRAME_HEAP_TAG (0x000DECAF)
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#define PRINTF_BUFFER_LENGTH 2048
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#define DEBUG_CONSOLE_LOG(FMT, ARGS...) \
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do { \
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DEBUG_FUNCTION_LINE(FMT, ##ARGS); \
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WiiUScreen::drawLinef(FMT, ##ARGS); \
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} while (0)
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class WiiUScreen {
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public:
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static uint32_t ProcCallbackAcquired([[maybe_unused]] void *context);
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static uint32_t ProcCallbackReleased([[maybe_unused]] void *context);
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static bool Init();
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static void DeInit();
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static void drawLinef(const char *fmt, ...);
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static void drawLine(const char *fmt);
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static void drawLine();
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static void flipBuffers();
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static void clearScreen();
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private:
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static void *sBufferTV, *sBufferDRC;
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static uint32_t sBufferSizeTV, sBufferSizeDRC;
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static bool sConsoleHasForeground;
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static uint32_t consoleColor;
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static uint32_t consoleCursorY;
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}; |