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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2021 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include "ApplicationState.h"
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#include "fs/CFile.hpp"
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#include "input/Input.h"
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#include <common/common.h>
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#include <ctime>
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#include <map>
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#include <memory>
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#include <optional>
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#include <queue>
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#include <string>
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class MainApplicationState : public ApplicationState {
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public:
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enum eGameState {
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STATE_WELCOME_SCREEN,
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STATE_DO_SUBSTATE,
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};
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MainApplicationState();
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~MainApplicationState() override;
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void render() override;
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ApplicationState::eSubState update(Input *input) override;
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private:
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std::unique_ptr<ApplicationState> subState{};
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eGameState state = STATE_WELCOME_SCREEN;
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eDumpTarget dumpTarget = TARGET_SD;
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}; |