mirror of
https://github.com/wiiu-env/wudd.git
synced 2024-11-17 23:49:16 +01:00
140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
#pragma once
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#include <map>
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#include <string>
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#include <optional>
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#include <queue>
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#include <coreinit/time.h>
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#include "input/Input.h"
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#include "fs/CFile.hpp"
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#define SECTOR_SIZE 0x8000
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#define READ_SECTOR_SIZE SECTOR_SIZE
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#define READ_NUM_SECTORS 128
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#define WRITE_BUFFER_NUM_SECTORS 128
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#define WUD_FILE_SIZE 0x5D3A00000L
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typedef struct {
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unsigned int magic0;
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unsigned int magic1;
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unsigned int sectorSize;
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unsigned long long uncompressedSize;
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unsigned int flags;
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} wuxHeader_t;
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#define WUX_MAGIC_0 0x57555830
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#define WUX_MAGIC_1 swap_uint32(0x1099d02e)
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class ApplicationState {
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public:
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enum eDumpTargetFormat {
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DUMP_AS_WUX,
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DUMP_AS_WUD,
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DUMP_AS_APP,
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};
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enum eErrorState {
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ERROR_NONE,
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ERROR_IOSUHAX_FAILED,
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ERROR_OPEN_ODD1,
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ERROR_READ_FIRST_SECTOR,
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ERROR_FILE_OPEN_FAILED,
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ERROR_MALLOC_FAILED,
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ERROR_NO_DISC_ID,
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ERROR_SECTOR_SIZE,
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ERROR_MAGIC_NUMBER_WRONG,
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ERROR_WRITE_FAILED,
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};
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enum eGameState {
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STATE_ERROR,
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STATE_WELCOME_SCREEN,
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STATE_CHOOSE_TARGET,
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STATE_OPEN_ODD1,
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STATE_PLEASE_INSERT_DISC,
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STATE_DUMP_APP_FILES,
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STATE_DUMP_APP_FILES_DONE,
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STATE_READ_DISC_INFO,
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STATE_READ_DISC_INFO_DONE,
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STATE_DUMP_DISC_KEY,
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STATE_DUMP_DISC_START,
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STATE_DUMP_DISC_DONE,
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STATE_WAIT_USER_ERROR_CONFIRM,
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STATE_DUMP_DISC,
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};
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ApplicationState();
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~ApplicationState();
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void setError(eErrorState error);
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void render();
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void update(Input *input);
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std::string ErrorMessage();
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std::string ErrorDescription();
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int selectedOption;
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static void printFooter();
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void proccessMenuNavigation(Input *input, int maxOptionValue);
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static bool entrySelected(Input *input);
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private:
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static void printHeader();
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CFile log;
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eGameState state;
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eDumpTargetFormat dumpFormat;
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eErrorState error = ERROR_NONE;
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std::string target = "fs:/vol/external01/";
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int oddFd = -1;
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int retryCount = 0;
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void *sectorBuf = nullptr;
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int sectorBufSize = READ_NUM_SECTORS * READ_SECTOR_SIZE;
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char discId[11];
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uint64_t currentSector = 0;
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std::vector<uint64_t> skippedSectors;
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int readResult = 0;
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[[nodiscard]] bool writeDataToFile(void *buffer, int numberOfSection);
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uint64_t totalSectorCount = 0;
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std::map<std::string, int32_t> hashMap;
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CFile *fileHandle;
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OSTime startTime;
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void *writeBuffer = nullptr;
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uint32_t writeBufferPos = 0;
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uint32_t writeBufferSize = 0;
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[[nodiscard]] bool writeCached(uint32_t addr, uint32_t writeSize);
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void clearWriteCache();
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[[nodiscard]] bool flushWriteCache();
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uint32_t readSectors = 0;
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uint64_t sectorTableStart = 0;
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void *sectorIndexTable = nullptr;
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uint64_t sectorTableEnd = 0;
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void writeSectorIndexTable();
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void *emptySector = nullptr;
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bool doWUX = false;
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uint32_t writtenSector = 0;
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bool autoSkip = false;
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void dumpAppFiles();
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static void printDumpState(const char *fmt, ...);
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}; |