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https://github.com/wiiu-env/wudd.git
synced 2024-11-25 19:26:58 +01:00
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include <utils/WiiUScreen.h>
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#include <utils/ScreenUtils.h>
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class ApplicationState {
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public:
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enum eSubState {
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SUBSTATE_RUNNING,
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SUBSTATE_RETURN,
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};
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virtual ~ApplicationState() = default;
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virtual void render() = 0;
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virtual eSubState update(Input *input) = 0;
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virtual void proccessMenuNavigation(Input *input, int32_t maxOptionValue) {
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if (input->data.buttons_d & Input::BUTTON_UP) {
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this->selectedOption--;
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} else if (input->data.buttons_d & Input::BUTTON_DOWN) {
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this->selectedOption++;
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}
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if (this->selectedOption < 0) {
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this->selectedOption = maxOptionValue;
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} else if (this->selectedOption >= maxOptionValue) {
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this->selectedOption = 0;
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}
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}
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virtual bool entrySelected(Input *input) {
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return input->data.buttons_d & Input::BUTTON_A;
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}
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virtual void printHeader() {
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WiiUScreen::drawLine("Wudump");
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WiiUScreen::drawLine("==================");
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WiiUScreen::drawLine("");
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}
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virtual void printFooter() {
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_TV, 0, 27, "By Maschell");
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ScreenUtils::printTextOnScreen(CONSOLE_SCREEN_DRC, 0, 17, "By Maschell");
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}
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int selectedOption = 0;
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}; |