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<a href="#nested-classes">Data Structures</a> &#124;
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<div class="title">Shaders<div class="ingroups"><a class="el" href="group__gx2.html">gx2</a></div></div> </div>
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Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_uniform_block.html">GX2UniformBlock</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_uniform_var.html">GX2UniformVar</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_uniform_initial_value.html">GX2UniformInitialValue</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_loop_var.html">GX2LoopVar</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_sampler_var.html">GX2SamplerVar</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_attrib_var.html">GX2AttribVar</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_g_x2_attrib_stream.html">GX2AttribStream</a></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gaeacdc726c12e64a6017eb5a8e2c4f469"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_attrib_var.html">GX2AttribVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaeacdc726c12e64a6017eb5a8e2c4f469">GX2AttribVar</a></td></tr>
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<tr class="memitem:ga0a09059999b45a3cc91c54624a3e2e06"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_attrib_stream.html">GX2AttribStream</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga0a09059999b45a3cc91c54624a3e2e06">GX2AttribStream</a></td></tr>
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<tr class="memitem:ga5130c0612c00d77663ec672de1504d3f"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5130c0612c00d77663ec672de1504d3f">GX2FetchShader</a></td></tr>
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<tr class="memitem:gaa0e01b50e94bb7b1a9221f28cb74391d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa0e01b50e94bb7b1a9221f28cb74391d">GX2GeometryShader</a></td></tr>
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<tr class="memitem:ga4ea5d0009738cf9b1c2ac0479d801f3b"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_loop_var.html">GX2LoopVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga4ea5d0009738cf9b1c2ac0479d801f3b">GX2LoopVar</a></td></tr>
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<tr class="memitem:gabdc2bcc7c275952e963a2f485c4c1a20"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabdc2bcc7c275952e963a2f485c4c1a20">GX2PixelShader</a></td></tr>
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<tr class="memitem:ga48b5732cb13373a0ece237a3a9f12ed2"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_sampler_var.html">GX2SamplerVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga48b5732cb13373a0ece237a3a9f12ed2">GX2SamplerVar</a></td></tr>
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<tr class="memitem:gaecaa3990a0cb13ae2932524f278e9999"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_uniform_block.html">GX2UniformBlock</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaecaa3990a0cb13ae2932524f278e9999">GX2UniformBlock</a></td></tr>
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<tr class="memitem:ga08e92b5335b8ba521e1ccdf2d7187c1c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_uniform_var.html">GX2UniformVar</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga08e92b5335b8ba521e1ccdf2d7187c1c">GX2UniformVar</a></td></tr>
<tr class="separator:ga08e92b5335b8ba521e1ccdf2d7187c1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3a21c3b92ae9280b58e05bc3801130b6"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_uniform_initial_value.html">GX2UniformInitialValue</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga3a21c3b92ae9280b58e05bc3801130b6">GX2UniformInitialValue</a></td></tr>
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<tr class="memitem:gacad67e4e403defcd16435e10909658b1"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gacad67e4e403defcd16435e10909658b1">GX2VertexShader</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga13403afe89a9102463dd09fb10d70528"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
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<tr class="memitem:gaebb3b60cb9b61fdc616e7a42e749c002"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a> (uint32_t ringItemSize)</td></tr>
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<tr class="memitem:gabbafb631bb2c360f985bdad4eb350c6c"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a> (uint32_t attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> fetchShaderType, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tesellationMode)</td></tr>
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<tr class="memitem:ga5f3a0bbed067a5549ba3f75688403dac"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5f3a0bbed067a5549ba3f75688403dac">GX2InitFetchShaderEx</a> (<a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a> *fetchShader, uint8_t *buffer, uint32_t attribCount, <a class="el" href="struct_g_x2_attrib_stream.html">GX2AttribStream</a> *attribs, <a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> type, <a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tessMode)</td></tr>
<tr class="separator:ga5f3a0bbed067a5549ba3f75688403dac"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8475f3b74dd84ec68840c3913e050042"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8475f3b74dd84ec68840c3913e050042">GX2SetFetchShader</a> (<a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a> *shader)</td></tr>
<tr class="separator:ga8475f3b74dd84ec68840c3913e050042"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabe63ee5fa306154d9c9c7bb1dc5caaba"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabe63ee5fa306154d9c9c7bb1dc5caaba">GX2SetVertexShader</a> (<a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> *shader)</td></tr>
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<tr class="memitem:ga270a6a738183bd48738cab4997dd5bb0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga270a6a738183bd48738cab4997dd5bb0">GX2SetPixelShader</a> (<a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> *shader)</td></tr>
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<tr class="memitem:gaa230df3c1f9c72960418710710c6c2c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaa230df3c1f9c72960418710710c6c2c4">GX2SetGeometryShader</a> (<a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="memitem:ga5cba4d4b9e554efcc99e55156c9e2d38"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5cba4d4b9e554efcc99e55156c9e2d38">GX2SetVertexSampler</a> (<a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="memitem:gaef5e5e5fb0425250b8105c25f322ea10"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gaef5e5e5fb0425250b8105c25f322ea10">GX2SetPixelSampler</a> (<a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="memitem:gae51b1e15aeb7bdfce7cedb2a86733d2a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gae51b1e15aeb7bdfce7cedb2a86733d2a">GX2SetGeometrySampler</a> (<a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a> *sampler, uint32_t id)</td></tr>
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<tr class="memitem:gac6d69c7e85803e3b62e2ecea984dcf92"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac6d69c7e85803e3b62e2ecea984dcf92">GX2SetVertexUniformReg</a> (uint32_t offset, uint32_t count, uint32_t *data)</td></tr>
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<tr class="memitem:ga6dba529cedb805c10b44cda02df66f72"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga6dba529cedb805c10b44cda02df66f72">GX2SetPixelUniformReg</a> (uint32_t offset, uint32_t count, uint32_t *data)</td></tr>
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<tr class="memitem:ga72650d926a0a8498513b37e6e7c8c17d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="memitem:ga7b30cb1144cde386487b249b4a9b89ec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
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<tr class="memitem:ga1f30e7b3eab50097db753ad962a3804f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a> (uint32_t location, uint32_t size, const void *data)</td></tr>
<tr class="separator:ga1f30e7b3eab50097db753ad962a3804f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2b6bd57f146ff02f4ed791c7741910eb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a> (<a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries)</td></tr>
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<tr class="memitem:ga5304f07456a6ee422f90e0fb9ae092ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a> (<a class="el" href="wut__types_8h.html#a050c65e107f0c828f856a231f4b4e788">BOOL</a> enable)</td></tr>
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<tr class="memitem:ga2d47ecf0fcc2cb6ba31eb388974138fd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga2d47ecf0fcc2cb6ba31eb388974138fd">GX2SetGeometryShaderInputRingBuffer</a> (void *buffer, uint32_t size)</td></tr>
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<tr class="memitem:ga8066ae8ce8a4307a814d69b6b51f2389"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a> (void *buffer, uint32_t size)</td></tr>
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<tr class="memitem:ga67e2aafe6a4744a35156228c0a438d3a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga67e2aafe6a4744a35156228c0a438d3a">GX2GetPixelShaderGPRs</a> (<a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> *shader)</td></tr>
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<tr class="memitem:ga90c1fb0cf493f6e5271aa8fefe715d26"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga90c1fb0cf493f6e5271aa8fefe715d26">GX2GetPixelShaderStackEntries</a> (<a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> *shader)</td></tr>
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<tr class="memitem:ga5b2678bcb77aad93622701376307b5c3"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga5b2678bcb77aad93622701376307b5c3">GX2GetVertexShaderGPRs</a> (<a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> *shader)</td></tr>
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<tr class="memitem:gabae27f01e633fe23cd5be2f319e6d55a"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gabae27f01e633fe23cd5be2f319e6d55a">GX2GetVertexShaderStackEntries</a> (<a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> *shader)</td></tr>
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<tr class="memitem:gac0f3a24fa33bb8d778e0f823bf5592f7"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#gac0f3a24fa33bb8d778e0f823bf5592f7">GX2GetGeometryShaderGPRs</a> (<a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> *shader)</td></tr>
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<tr class="memitem:ga46521313cd6ecf5980935acdc068401b"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2__shader.html#ga46521313cd6ecf5980935acdc068401b">GX2GetGeometryShaderStackEntries</a> (<a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> *shader)</td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_attrib_var.html">GX2AttribVar</a> <a class="el" href="struct_g_x2_attrib_var.html">GX2AttribVar</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00017">17</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<a class="anchor" id="ga0a09059999b45a3cc91c54624a3e2e06"></a>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_attrib_stream.html">GX2AttribStream</a> <a class="el" href="struct_g_x2_attrib_stream.html">GX2AttribStream</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00018">18</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a> <a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00019">19</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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</div>
<a class="anchor" id="gaa0e01b50e94bb7b1a9221f28cb74391d"></a>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> <a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00020">20</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
2016-06-08 01:12:20 +01:00
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</div>
<a class="anchor" id="ga4ea5d0009738cf9b1c2ac0479d801f3b"></a>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_loop_var.html">GX2LoopVar</a> <a class="el" href="struct_g_x2_loop_var.html">GX2LoopVar</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00021">21</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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</div>
<a class="anchor" id="gabdc2bcc7c275952e963a2f485c4c1a20"></a>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> <a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00022">22</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_sampler_var.html">GX2SamplerVar</a> <a class="el" href="struct_g_x2_sampler_var.html">GX2SamplerVar</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00023">23</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_uniform_block.html">GX2UniformBlock</a> <a class="el" href="struct_g_x2_uniform_block.html">GX2UniformBlock</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00024">24</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
2016-06-08 01:12:20 +01:00
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<a class="anchor" id="ga08e92b5335b8ba521e1ccdf2d7187c1c"></a>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_uniform_var.html">GX2UniformVar</a> <a class="el" href="struct_g_x2_uniform_var.html">GX2UniformVar</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00025">25</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
2016-06-08 01:12:20 +01:00
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<a class="anchor" id="ga3a21c3b92ae9280b58e05bc3801130b6"></a>
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_uniform_initial_value.html">GX2UniformInitialValue</a> <a class="el" href="struct_g_x2_uniform_initial_value.html">GX2UniformInitialValue</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00026">26</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
2016-06-08 01:12:20 +01:00
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<td class="memname">typedef struct <a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> <a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a></td>
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2016-10-09 21:18:25 +01:00
<p>Definition at line <a class="el" href="shaders_8h_source.html#l00027">27</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
2016-06-08 01:12:20 +01:00
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">uint32_t GX2CalcGeometryShaderInputRingBufferSize </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>ringItemSize</em></td><td>)</td>
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<td class="memname">uint32_t GX2CalcGeometryShaderOutputRingBufferSize </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>ringItemSize</em></td><td>)</td>
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<td class="memname">uint32_t GX2CalcFetchShaderSizeEx </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>attribs</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a>&#160;</td>
<td class="paramname"><em>fetchShaderType</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a>&#160;</td>
<td class="paramname"><em>tesellationMode</em>&#160;</td>
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<td class="memname">void GX2InitFetchShaderEx </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a> *&#160;</td>
<td class="paramname"><em>fetchShader</em>, </td>
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<td class="paramtype">uint8_t *&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>attribCount</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="struct_g_x2_attrib_stream.html">GX2AttribStream</a> *&#160;</td>
<td class="paramname"><em>attribs</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a>&#160;</td>
<td class="paramname"><em>type</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a>&#160;</td>
<td class="paramname"><em>tessMode</em>&#160;</td>
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<td class="memname">void GX2SetFetchShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_fetch_shader.html">GX2FetchShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">void GX2SetVertexShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">void GX2SetPixelShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">void GX2SetGeometryShader </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">void GX2SetVertexSampler </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a> *&#160;</td>
<td class="paramname"><em>sampler</em>, </td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>id</em>&#160;</td>
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<td>)</td>
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<td class="memname">void GX2SetPixelSampler </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a> *&#160;</td>
<td class="paramname"><em>sampler</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>id</em>&#160;</td>
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<td>)</td>
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<td class="memname">void GX2SetGeometrySampler </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_sampler.html">GX2Sampler</a> *&#160;</td>
<td class="paramname"><em>sampler</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>id</em>&#160;</td>
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<td>)</td>
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<td class="memname">void GX2SetVertexUniformReg </td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>offset</em>, </td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>count</em>, </td>
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<td class="paramtype">uint32_t *&#160;</td>
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<td class="memname">void GX2SetPixelUniformReg </td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>offset</em>, </td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>count</em>, </td>
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<td class="memname">void GX2SetVertexUniformBlock </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>location</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>, </td>
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<td class="memname">void GX2SetPixelUniformBlock </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>location</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>, </td>
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<td class="memname">void GX2SetGeometryUniformBlock </td>
<td>(</td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>location</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>, </td>
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<td class="memname">void GX2SetShaderModeEx </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a>&#160;</td>
<td class="paramname"><em>mode</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numVsGpr</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numVsStackEntries</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numGsGpr</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numGsStackEntries</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numPsGpr</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>numPsStackEntries</em>&#160;</td>
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<td></td>
<td>)</td>
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<td class="memname">void GX2SetStreamOutEnable </td>
<td>(</td>
<td class="paramtype"><a class="el" href="wut__types_8h.html#a050c65e107f0c828f856a231f4b4e788">BOOL</a>&#160;</td>
<td class="paramname"><em>enable</em></td><td>)</td>
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<td class="memname">void GX2SetGeometryShaderInputRingBuffer </td>
<td>(</td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>&#160;</td>
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<td></td>
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<td class="memname">void GX2SetGeometryShaderOutputRingBuffer </td>
<td>(</td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
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<tr>
<td class="paramkey"></td>
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<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>size</em>&#160;</td>
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<td class="memname">uint32_t GX2GetPixelShaderGPRs </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">uint32_t GX2GetPixelShaderStackEntries </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_pixel_shader.html">GX2PixelShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">uint32_t GX2GetVertexShaderGPRs </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">uint32_t GX2GetVertexShaderStackEntries </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_vertex_shader.html">GX2VertexShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">uint32_t GX2GetGeometryShaderGPRs </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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<td class="memname">uint32_t GX2GetGeometryShaderStackEntries </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct_g_x2_geometry_shader.html">GX2GeometryShader</a> *&#160;</td>
<td class="paramname"><em>shader</em></td><td>)</td>
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