wut/README.md

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[![Build status](https://ci.appveyor.com/api/projects/status/rjmwygepioxdx1fs/branch/rewrite?svg=true)](https://ci.appveyor.com/project/exjam/wut/branch/rewrite) [![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut)
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# wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
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Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
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## Rewrite
This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs.
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## Requirements
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- The as of yet unreleased [devkitPPC r31](https://github.com/devkitPro/buildscripts/tree/devkitPPC_r31)
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## Linux
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Requires CMake + Make + [devkitPPC](https://github.com/exjam/buildscripts) + libzdev
```
export DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
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cmake -DCMAKE_INSTALL_PREFIX=<path/to/install> -DDEVKITPPC=$DEVKITPPC ../
make
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make install
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export WUT_ROOT=<path/to/install>
```
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Then for any wut project you want to build you must use the wut.toolchain.cmake script:
```
cd ../samples/helloworld
mkdir build && cd build
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cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DDEVKITPPC=$DEVKITPPC -DWUT_ROOT=$WUT_ROOT ../
make
```