wut/include/gx2/surface.h

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2016-01-08 17:38:38 +01:00
#pragma once
#include <wut.h>
/**
* \defgroup gx2_surface Surface
* \ingroup gx2
* @{
*/
#ifdef __cplusplus
extern "C" {
#endif
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typedef struct GX2Surface GX2Surface;
typedef struct GX2DepthBuffer GX2DepthBuffer;
typedef struct GX2ColorBuffer GX2ColorBuffer;
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typedef enum
{
GX2_SURFACE_DIM_TEXTURE_1D = 0,
GX2_SURFACE_DIM_TEXTURE_2D = 1,
GX2_SURFACE_DIM_TEXTURE_3D = 2,
GX2_SURFACE_DIM_TEXTURE_CUBE = 3,
GX2_SURFACE_DIM_TEXTURE_1D_ARRAY = 4,
GX2_SURFACE_DIM_TEXTURE_2D_ARRAY = 5,
GX2_SURFACE_DIM_TEXTURE_2D_MSAA = 6,
GX2_SURFACE_DIM_TEXTURE_2D_MSAA_ARRAY = 7,
} GX2SurfaceDim;
typedef enum
{
GX2_SURFACE_FORMAT_INVALID = 0x00,
GX2_SURFACE_FORMAT_UNORM_R4_G4 = 0x02,
GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4 = 0x0b,
GX2_SURFACE_FORMAT_UNORM_R8 = 0x01,
GX2_SURFACE_FORMAT_UNORM_R8_G8 = 0x07,
GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8 = 0x01a,
GX2_SURFACE_FORMAT_UNORM_R16 = 0x05,
GX2_SURFACE_FORMAT_UNORM_R16_G16 = 0x0f,
GX2_SURFACE_FORMAT_UNORM_R16_G16_B16_A16 = 0x01f,
GX2_SURFACE_FORMAT_UNORM_R5_G6_B5 = 0x08,
GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1 = 0x0a,
GX2_SURFACE_FORMAT_UNORM_A1_B5_G5_R5 = 0x0c,
GX2_SURFACE_FORMAT_UNORM_R24_X8 = 0x011,
GX2_SURFACE_FORMAT_UNORM_A2_B10_G10_R10 = 0x01b,
GX2_SURFACE_FORMAT_UNORM_R10_G10_B10_A2 = 0x019,
GX2_SURFACE_FORMAT_UNORM_BC1 = 0x031,
GX2_SURFACE_FORMAT_UNORM_BC2 = 0x032,
GX2_SURFACE_FORMAT_UNORM_BC3 = 0x033,
GX2_SURFACE_FORMAT_UNORM_BC4 = 0x034,
GX2_SURFACE_FORMAT_UNORM_BC5 = 0x035,
GX2_SURFACE_FORMAT_UNORM_NV12 = 0x081,
GX2_SURFACE_FORMAT_UINT_R8 = 0x101,
GX2_SURFACE_FORMAT_UINT_R8_G8 = 0x107,
GX2_SURFACE_FORMAT_UINT_R8_G8_B8_A8 = 0x11a,
GX2_SURFACE_FORMAT_UINT_R16 = 0x105,
GX2_SURFACE_FORMAT_UINT_R16_G16 = 0x10f,
GX2_SURFACE_FORMAT_UINT_R16_G16_B16_A16 = 0x11f,
GX2_SURFACE_FORMAT_UINT_R32 = 0x10d,
GX2_SURFACE_FORMAT_UINT_R32_G32 = 0x11d,
GX2_SURFACE_FORMAT_UINT_R32_G32_B32_A32 = 0x122,
GX2_SURFACE_FORMAT_UINT_A2_B10_G10_R10 = 0x11b,
GX2_SURFACE_FORMAT_UINT_R10_G10_B10_A2 = 0x119,
GX2_SURFACE_FORMAT_UINT_X24_G8 = 0x111,
GX2_SURFACE_FORMAT_UINT_G8_X24 = 0x11c,
GX2_SURFACE_FORMAT_SNORM_R8 = 0x201,
GX2_SURFACE_FORMAT_SNORM_R8_G8 = 0x207,
GX2_SURFACE_FORMAT_SNORM_R8_G8_B8_A8 = 0x21a,
GX2_SURFACE_FORMAT_SNORM_R16 = 0x205,
GX2_SURFACE_FORMAT_SNORM_R16_G16 = 0x20f,
GX2_SURFACE_FORMAT_SNORM_R16_G16_B16_A16 = 0x21f,
GX2_SURFACE_FORMAT_SNORM_R10_G10_B10_A2 = 0x219,
GX2_SURFACE_FORMAT_SNORM_BC4 = 0x234,
GX2_SURFACE_FORMAT_SNORM_BC5 = 0x235,
GX2_SURFACE_FORMAT_SINT_R8 = 0x301,
GX2_SURFACE_FORMAT_SINT_R8_G8 = 0x307,
GX2_SURFACE_FORMAT_SINT_R8_G8_B8_A8 = 0x31a,
GX2_SURFACE_FORMAT_SINT_R16 = 0x305,
GX2_SURFACE_FORMAT_SINT_R16_G16 = 0x30f,
GX2_SURFACE_FORMAT_SINT_R16_G16_B16_A16 = 0x31f,
GX2_SURFACE_FORMAT_SINT_R32 = 0x30d,
GX2_SURFACE_FORMAT_SINT_R32_G32 = 0x31d,
GX2_SURFACE_FORMAT_SINT_R32_G32_B32_A32 = 0x322,
GX2_SURFACE_FORMAT_SINT_R10_G10_B10_A2 = 0x319,
GX2_SURFACE_FORMAT_SRGB_R8_G8_B8_A8 = 0x41a,
GX2_SURFACE_FORMAT_SRGB_BC1 = 0x431,
GX2_SURFACE_FORMAT_SRGB_BC2 = 0x432,
GX2_SURFACE_FORMAT_SRGB_BC3 = 0x433,
GX2_SURFACE_FORMAT_FLOAT_R32 = 0x80e,
GX2_SURFACE_FORMAT_FLOAT_R32_G32 = 0x81e,
GX2_SURFACE_FORMAT_FLOAT_R32_G32_B32_A32 = 0x823,
GX2_SURFACE_FORMAT_FLOAT_R16 = 0x806,
GX2_SURFACE_FORMAT_FLOAT_R16_G16 = 0x810,
GX2_SURFACE_FORMAT_FLOAT_R16_G16_B16_A16 = 0x820,
GX2_SURFACE_FORMAT_FLOAT_R11_G11_B10 = 0x816,
GX2_SURFACE_FORMAT_FLOAT_D24_S8 = 0x811,
GX2_SURFACE_FORMAT_FLOAT_X8_X24 = 0x81c,
} GX2SurfaceFormat;
typedef enum GX2AAMode
{
GX2_AA_MODE1X = 0,
} GX2AAMode;
typedef enum GX2SurfaceUse
{
GX2_SURFACE_USE_TEXTURE = 1 << 0,
GX2_SURFACE_USE_COLOR_BUFFER = 1 << 1,
GX2_SURFACE_USE_DEPTH_BUFFER = 1 << 2,
GX2_SURFACE_USE_SCAN_BUFFER = 1 << 3,
} GX2SurfaceUse;
typedef enum GX2RResourceFlags
{
GX2R_RESOURCE_FLAGS_BIND_TEXTURE = 1 << 0,
GX2R_RESOURCE_FLAGS_BIND_COLOR_BUFFER = 1 << 1,
GX2R_RESOURCE_FLAGS_BIND_DEPTH_BUFFER = 1 << 2,
GX2R_RESOURCE_FLAGS_BIND_SCAN_BUFFER = 1 << 3,
GX2R_RESOURCE_FLAGS_BIND_VERTEX_BUFFER = 1 << 4,
GX2R_RESOURCE_FLAGS_BIND_INDEX_BUFFER = 1 << 5,
GX2R_RESOURCE_FLAGS_BIND_UNIFORM_BLOCK = 1 << 6,
GX2R_RESOURCE_FLAGS_BIND_SHADER_PROGRAM = 1 << 7,
GX2R_RESOURCE_FLAGS_BIND_STREAM_OUTPUT = 1 << 8,
GX2R_RESOURCE_FLAGS_BIND_DISPLAY_LIST = 1 << 9,
GX2R_RESOURCE_FLAGS_BIND_GS_RING = 1 << 10,
GX2R_RESOURCE_FLAGS_USAGE_CPU_READ = 1 << 11,
GX2R_RESOURCE_FLAGS_USAGE_CPU_WRITE = 1 << 12,
GX2R_RESOURCE_FLAGS_USAGE_GPU_READ = 1 << 13,
GX2R_RESOURCE_FLAGS_USAGE_GPU_WRITE = 1 << 14,
GX2R_RESOURCE_FLAGS_USAGE_DMA_READ = 1 << 15,
GX2R_RESOURCE_FLAGS_USAGE_DMA_WRITE = 1 << 16,
GX2R_RESOURCE_FLAGS_USAGE_FORCE_MEM1 = 1 << 17,
GX2R_RESOURCE_FLAGS_USAGE_FORCE_MEM2 = 1 << 18,
GX2R_RESOURCE_FLAGS_USER_MEMORY = 1 << 29,
GX2R_RESOURCE_FLAGS_LOCKED = 1 << 30,
} GX2RResourceFlags;
typedef enum GX2TileMode
{
GX2_TILE_MODE_DEFAULT = 0,
GX2_TILE_MODE_LINEAR_ALIGNED = 1,
GX2_TILE_MODE_TILED_1D_THIN1 = 2,
GX2_TILE_MODE_TILED_1D_THICK = 3,
GX2_TILE_MODE_TILED_2D_THIN1 = 4,
GX2_TILE_MODE_TILED_2D_THIN2 = 5,
GX2_TILE_MODE_TILED_2D_THIN4 = 6,
GX2_TILE_MODE_TILED_2D_THICK = 7,
GX2_TILE_MODE_TILED_2B_THIN1 = 8,
GX2_TILE_MODE_TILED_2B_THIN2 = 9,
GX2_TILE_MODE_TILED_2B_THIN4 = 10,
GX2_TILE_MODE_TILED_2B_THICK = 11,
GX2_TILE_MODE_TILED_3D_THIN1 = 12,
GX2_TILE_MODE_TILED_3D_THICK = 13,
GX2_TILE_MODE_TILED_3B_THIN1 = 14,
GX2_TILE_MODE_TILED_3B_THICK = 15,
GX2_TILE_MODE_LINEAR_SPECIAL = 16,
} GX2TileMode;
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typedef enum GX2RenderTarget
{
GX2_RENDER_TARGET_0 = 0,
GX2_RENDER_TARGET_1 = 1,
GX2_RENDER_TARGET_2 = 2,
GX2_RENDER_TARGET_3 = 3,
GX2_RENDER_TARGET_4 = 4,
GX2_RENDER_TARGET_5 = 5,
GX2_RENDER_TARGET_6 = 6,
} GX2RenderTarget;
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struct GX2Surface
{
GX2SurfaceDim dim;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t mipLevels;
GX2SurfaceFormat format;
GX2AAMode aa;
union
{
GX2SurfaceUse use;
GX2RResourceFlags resourceFlags;
};
uint32_t imageSize;
void *image;
uint32_t mipmapSize;
void *mipmaps;
GX2TileMode tileMode;
uint32_t swizzle;
uint32_t alignment;
uint32_t pitch;
uint32_t mipLevelOffset[13];
};
CHECK_OFFSET(GX2Surface, 0x0, dim);
CHECK_OFFSET(GX2Surface, 0x4, width);
CHECK_OFFSET(GX2Surface, 0x8, height);
CHECK_OFFSET(GX2Surface, 0xc, depth);
CHECK_OFFSET(GX2Surface, 0x10, mipLevels);
CHECK_OFFSET(GX2Surface, 0x14, format);
CHECK_OFFSET(GX2Surface, 0x18, aa);
CHECK_OFFSET(GX2Surface, 0x1c, use);
CHECK_OFFSET(GX2Surface, 0x1c, resourceFlags);
CHECK_OFFSET(GX2Surface, 0x20, imageSize);
CHECK_OFFSET(GX2Surface, 0x24, image);
CHECK_OFFSET(GX2Surface, 0x28, mipmapSize);
CHECK_OFFSET(GX2Surface, 0x2c, mipmaps);
CHECK_OFFSET(GX2Surface, 0x30, tileMode);
CHECK_OFFSET(GX2Surface, 0x34, swizzle);
CHECK_OFFSET(GX2Surface, 0x38, alignment);
CHECK_OFFSET(GX2Surface, 0x3C, pitch);
CHECK_OFFSET(GX2Surface, 0x40, mipLevelOffset);
CHECK_SIZE(GX2Surface, 0x74);
struct GX2DepthBuffer
{
GX2Surface surface;
uint32_t viewMip;
uint32_t viewFirstSlice;
uint32_t viewNumSlices;
void *hiZPtr;
uint32_t hiZSize;
float depthClear;
uint32_t stencilClear;
uint32_t regs[7];
};
CHECK_OFFSET(GX2DepthBuffer, 0x74, viewMip);
CHECK_OFFSET(GX2DepthBuffer, 0x78, viewFirstSlice);
CHECK_OFFSET(GX2DepthBuffer, 0x7C, viewNumSlices);
CHECK_OFFSET(GX2DepthBuffer, 0x80, hiZPtr);
CHECK_OFFSET(GX2DepthBuffer, 0x84, hiZSize);
CHECK_OFFSET(GX2DepthBuffer, 0x88, depthClear);
CHECK_OFFSET(GX2DepthBuffer, 0x8C, stencilClear);
CHECK_OFFSET(GX2DepthBuffer, 0x90, regs);
CHECK_SIZE(GX2DepthBuffer, 0xAC);
struct GX2ColorBuffer
{
GX2Surface surface;
uint32_t viewMip;
uint32_t viewFirstSlice;
uint32_t viewNumSlices;
void *aaBuffer;
uint32_t aaSize;
uint32_t regs[5];
};
CHECK_OFFSET(GX2ColorBuffer, 0x74, viewMip);
CHECK_OFFSET(GX2ColorBuffer, 0x78, viewFirstSlice);
CHECK_OFFSET(GX2ColorBuffer, 0x7C, viewNumSlices);
CHECK_OFFSET(GX2ColorBuffer, 0x80, aaBuffer);
CHECK_OFFSET(GX2ColorBuffer, 0x84, aaSize);
CHECK_OFFSET(GX2ColorBuffer, 0x88, regs);
CHECK_SIZE(GX2ColorBuffer, 0x9C);
void
GX2CalcSurfaceSizeAndAlignment(GX2Surface *surface);
void
GX2CalcDepthBufferHiZInfo(GX2DepthBuffer *depthBuffer,
uint32_t *outSize,
uint32_t *outAlignment);
void
GX2SetColorBuffer(GX2ColorBuffer *colorBuffer,
GX2RenderTarget target);
void
GX2SetDepthBuffer(GX2DepthBuffer *depthBuffer);
void
GX2InitColorBufferRegs(GX2ColorBuffer *colorBuffer);
void
GX2InitDepthBufferRegs(GX2DepthBuffer *depthBuffer);
void
GX2InitDepthBufferHiZEnable(GX2DepthBuffer *depthBuffer,
BOOL enable);
uint32_t
GX2GetSurfaceSwizzle(GX2Surface *surface);
void
GX2SetSurfaceSwizzle(GX2Surface *surface,
uint32_t swizzle);
void
GX2CopySurface(GX2Surface *src,
uint32_t srcLevel,
uint32_t srcDepth,
GX2Surface *dst,
uint32_t dstLevel,
uint32_t dstDepth);
#ifdef __cplusplus
}
#endif
/** @} */