Change GX2 shader program pointers to void*.

This commit is contained in:
James Benton 2017-05-07 01:37:41 +01:00
parent bfeac63818
commit 00a3d9d554

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@ -36,7 +36,7 @@ struct GX2FetchShader
} regs;
uint32_t size;
uint8_t *program;
void *program;
uint32_t attribCount;
uint32_t numDivisors;
uint32_t divisors[2];
@ -137,7 +137,7 @@ struct GX2VertexShader
} regs;
uint32_t size;
uint8_t *program;
void *program;
GX2ShaderMode mode;
uint32_t uniformBlockCount;
@ -215,7 +215,7 @@ struct GX2PixelShader
} regs;
uint32_t size;
uint8_t *program;
void *program;
GX2ShaderMode mode;
uint32_t uniformBlockCount;
@ -278,9 +278,9 @@ struct GX2GeometryShader
} regs;
uint32_t size;
uint8_t *program;
void *program;
uint32_t vertexProgramSize;
uint8_t *vertexProgram;
void *vertexProgram;
GX2ShaderMode mode;
uint32_t uniformBlockCount;