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Change GX2 shader program pointers to void*.
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@ -36,7 +36,7 @@ struct GX2FetchShader
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} regs;
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uint32_t size;
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uint8_t *program;
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void *program;
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uint32_t attribCount;
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uint32_t numDivisors;
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uint32_t divisors[2];
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@ -137,7 +137,7 @@ struct GX2VertexShader
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} regs;
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uint32_t size;
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uint8_t *program;
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void *program;
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GX2ShaderMode mode;
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uint32_t uniformBlockCount;
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@ -215,7 +215,7 @@ struct GX2PixelShader
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} regs;
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uint32_t size;
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uint8_t *program;
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void *program;
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GX2ShaderMode mode;
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uint32_t uniformBlockCount;
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@ -278,9 +278,9 @@ struct GX2GeometryShader
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} regs;
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uint32_t size;
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uint8_t *program;
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void *program;
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uint32_t vertexProgramSize;
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uint8_t *vertexProgram;
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void *vertexProgram;
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GX2ShaderMode mode;
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uint32_t uniformBlockCount;
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