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Add definitions
Added: * VPADDisablePowerButton * VPADEnablePowerButton * VPADBASEGetHeadphoneStatus * VPADBASEGetGameControllerMode * VPADBASESetGameControllerMode * VPADBASEGetPowerButtonPressStatus * VPADBASESetPowerButtonPressStatus * VPADBASESetPowerButtonDisableMode
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@ -20,15 +20,25 @@ typedef int64_t OSTime;
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//! Same as std c struct tm but with msec and usec added.
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struct OSCalendarTime
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{
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//! Seconds after the minute. The range is 0-59.
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int32_t tm_sec;
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//! Minutes after the hour. The range is 0-59.
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int32_t tm_min;
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//! Hours since midnight. The range is 0-23.
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int32_t tm_hour;
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//! Day of the month. The range is 1-31.
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int32_t tm_mday;
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//! Month since January. The range is 0-11.
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int32_t tm_mon;
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//! Years in AD. The range is 1-....
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int32_t tm_year;
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//! Days since Sunday. The range is 0-6.
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int32_t tm_wday;
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//! Days since January 1. The range is 0-365.
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int32_t tm_yday;
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//! Milliseconds after the second. The range is 0-999.
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int32_t tm_msec;
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//! Microseconds after the millisecond. The range is 0-999.
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int32_t tm_usec;
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};
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WUT_CHECK_OFFSET(OSCalendarTime, 0x00, tm_sec);
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@ -737,6 +737,32 @@ void
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VPADSetTVMenuInvalid(VPADChan chan,
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BOOL invalid);
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/**
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* Disable the power button.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to disable the power button from.
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*/
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void
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VPADDisablePowerButton(VPADChan chan);
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/**
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* Enable the power button.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to enable the power button from.
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*/
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void
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VPADEnablePowerButton(VPADChan chan);
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/**
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* Turns on the rumble motor on the desired Gamepad.
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* A custom rumble pattern can be set by setting bytes in the input buffer.
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@ -828,6 +854,112 @@ void
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VPADBASEGetSensorBarSetting(VPADChan chan,
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int8_t *outSetting);
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/**
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* Get the headphone status.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to get the headphone status from.
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*
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* \returns
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* Returns 1 if headphones are connected, 0 otherwise.
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*/
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int32_t
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VPADBASEGetHeadphoneStatus(VPADChan chan);
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/**
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* Get the controller mode.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to get the controller mode from.
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*
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* \param mode
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* Pointer to write a value of the controller mode into.
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*/
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void
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VPADBASEGetGameControllerMode(VPADChan chan,
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int32_t* mode);
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/**
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* Set the controller mode.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to set the controller mode to.
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*
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* \param mode
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* Any non-zero mode will turn off the display, like the "Display Off" button under Controller Settings.
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* Inputs are not disabled.
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*/
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void
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VPADBASESetGameControllerMode(VPADChan chan,
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int32_t mode);
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/**
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* Get the POWER button press status.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to get the POWER button press status from.
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*
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* \param tick
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* The value given by \link OSGetTick \endlink when the button was pressed.
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*
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* \param status
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* The status is set to 0 if the POWER button is not pressed.
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*/
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void
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VPADBASEGetPowerButtonPressStatus(VPADChan chan,
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uint32_t* tick,
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uint32_t *status);
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/**
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* Set the POWER button press status.
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*
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* \param chan
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* The channel of the Gamepad to set the POWER button press status to.
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*
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* \param tick
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* The tick value to set.
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*
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* \param status
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* The status to set.
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*/
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void
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VPADBASESetPowerButtonPressStatus(VPADChan chan,
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uint32_t tick,
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uint32_t status);
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/**
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* Set the POWER button mode.
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*
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* \param chan
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* The channel of the Gamepad to set the POWER button disable mode to.
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*
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* \param mode
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* Set to 0 to enable and set to 1 to disable.
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*
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* \sa
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* - \link VPADDisablePowerButton \endlink
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* - \link VPADEnablePowerButton \endlink
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*/
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void
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VPADBASESetPowerButtonDisableMode(VPADChan chan,
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uint32_t mode);
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/**
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* Turn the given Gamepad's sensor bar on or off. Enabling the sensor bar allows
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* any Wii Remote to position itself relative to the GamePad.
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