From 2f995fec412d641dd99e5ecf6e4eaffbbe773947 Mon Sep 17 00:00:00 2001 From: Ash Date: Sat, 23 Jun 2018 19:52:13 +1000 Subject: [PATCH] include/vpad: Minor improvments, enum links, whatever --- include/vpad/input.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/vpad/input.h b/include/vpad/input.h index 9788d2f..ed5e652 100644 --- a/include/vpad/input.h +++ b/include/vpad/input.h @@ -119,7 +119,7 @@ struct VPADTouchData //! 0 if screen is not currently being touched uint16_t touched; - //! Bitfield of VPADTouchPadValidity to indicate how touch sample accuracy + //! Bitfield of #VPADTouchPadValidity to indicate how touch sample accuracy uint16_t validity; }; WUT_CHECK_OFFSET(VPADTouchData, 0x00, x); @@ -241,7 +241,7 @@ VPADShutdown(); * Read controller data from the desired Gamepad. * * \note - * Retail Wii U systems have a single Gamepad on channel 0. + * Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink * * \param chan * The channel to read from. @@ -273,7 +273,7 @@ VPADRead(VPADChan chan, * application via VPADSetTPCalibrationParam(). * * \note - * Retail Wii U systems have a single Gamepad on channel 0. + * Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink * * \param chan * Denotes which channel to get the calibration data from. @@ -451,7 +451,7 @@ VPADInitGyroZeroDriftMode(VPADChan chan); * A custom rumble pattern can be set by setting bytes in the input buffer. * * \note - * Retail Wii U systems have a single Gamepad on channel 0. + * Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink * * \param chan * The channel of the Gamepad to rumble. @@ -478,7 +478,7 @@ VPADControlMotor(VPADChan chan, * pattern. * * \note - * Retail Wii U systems have a single Gamepad on channel 0. + * Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink * * \param chan * The channel of the Gamepad to stop rumbling.