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include/coreinit: Shorten/rephrase some particularly long briefs
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@ -6,6 +6,8 @@
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* \defgroup coreinit_fs Filesystem
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* \ingroup coreinit
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*
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* Mount, access and modify filesystems directly.
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*
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* First call FSInit to initialise the file system library, then call
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* FSAddClient to initialise your FSClient structure, then you need to use
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* FSInitCmdBlock to initialise an FSCmdBlock structure for each command you
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@ -8,6 +8,8 @@
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* \defgroup coreinit_thread Thread
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* \ingroup coreinit
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*
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* Manage and run threads on each of the system's cores.
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*
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* The thread scheduler in the Wii U uses co-operative scheduling, this is different
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* to the usual pre-emptive scheduling that most operating systems use (such as
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* Windows, Linux, etc). In co-operative scheduling threads must voluntarily yield
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