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Add more VPAD definitions
* VPADGetTVMenuStatus * VPADSetTVMenuInvalid
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@ -704,6 +704,39 @@ VPADStopGyroMagRevise(VPADChan chan);
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void
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void
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VPADInitGyroZeroDriftMode(VPADChan chan);
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VPADInitGyroZeroDriftMode(VPADChan chan);
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/**
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* Get the TV menu status.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to get the TV status from.
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*
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* \returns
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* TRUE if the TV menu is shown, FALSE otherwise.
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*/
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BOOL
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VPADGetTVMenuStatus(VPADChan chan);
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/**
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* Enable or disable the TV menu.
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*
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* \note
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* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
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* VPAD_CHAN_0. \endlink
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*
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* \param chan
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* The channel of the Gamepad to enable or disable the TV menu from.
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*
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* \param invalid
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* Set to TRUE to disable the TV menu or FALSE to enable it.
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*/
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void
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VPADSetTVMenuInvalid(VPADChan chan,
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BOOL invalid);
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/**
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/**
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* Turns on the rumble motor on the desired Gamepad.
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* Turns on the rumble motor on the desired Gamepad.
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* A custom rumble pattern can be set by setting bytes in the input buffer.
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* A custom rumble pattern can be set by setting bytes in the input buffer.
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