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Merge pull request #83 from QuarkTheAwesome/master
COS Docs: Enable JAVADOC_AUTOBRIEF
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4ff6c40f2c
@ -29,6 +29,7 @@ if(DOXYGEN_FOUND)
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"WUT_UNKNOWN_BYTES"
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"WUT_UNKNOWN_SIZE")
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set(DOXYGEN_SOURCE_BROWSER YES)
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set(DOXYGEN_JAVADOC_AUTOBRIEF YES)
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set(DOXYGEN_ENUM_VALUES_PER_LINE 1)
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set(DOXYGEN_CLASS_DIAGRAMS NO)
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set(DOXYGEN_COLLABORATION_GRAPH NO)
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@ -5,10 +5,10 @@
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* \defgroup coreinit_cache Cache
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* \ingroup coreinit
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*
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* The Cache group of functions provide an interface to the low-level caching
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* system of the PowerPC processor. The cache acts as a middleman between main
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* memory and the processor, speeding up access to frequently-used data.
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* Interface to the low-level caching system of the PowerPC processor.
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*
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* The cache acts as a middleman between main
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* memory and the processor, speeding up access to frequently-used data.
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* However, the Wii U is not cache-coherent - written data may be cached
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* without updating main memory, and data read from the cache may be out of date
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* with respect to memory. While this isn't a problem for most code, certain
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@ -5,8 +5,7 @@
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* \defgroup coreinit_core Core
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* \ingroup coreinit
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*
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* The coreinit Core group of functions provide information about each core of
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* the system's processor.
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* Provides information about each core of the system's processor.
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* @{
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*/
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@ -6,6 +6,8 @@
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* \defgroup coreinit_fs Filesystem
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* \ingroup coreinit
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*
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* Mount, access and modify filesystems directly.
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*
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* First call FSInit to initialise the file system library, then call
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* FSAddClient to initialise your FSClient structure, then you need to use
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* FSInitCmdBlock to initialise an FSCmdBlock structure for each command you
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@ -8,6 +8,8 @@
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* \defgroup coreinit_thread Thread
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* \ingroup coreinit
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*
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* Manage and run threads on each of the system's cores.
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*
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* The thread scheduler in the Wii U uses co-operative scheduling, this is different
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* to the usual pre-emptive scheduling that most operating systems use (such as
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* Windows, Linux, etc). In co-operative scheduling threads must voluntarily yield
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