Remove autogenerated registers from sample shader

This commit is contained in:
James Benton 2017-05-11 19:59:50 +01:00
parent 24c57e28c0
commit 7e484d94ba
2 changed files with 1 additions and 11 deletions

View File

@ -1,6 +1,4 @@
; $MODE = "UniformRegister"
; $SQ_PGM_RESOURCES_PS.NUM_GPRS = 1
; $SPI_PS_IN_CONTROL_0.NUM_INTERP = 1
; $NUM_SPI_PS_INPUT_CNTL = 1
; $SPI_PS_INPUT_CNTL[0].SEMANTIC = 0
; $SPI_PS_INPUT_CNTL[0].DEFAULT_VAL = 1

View File

@ -5,16 +5,8 @@
; $ATTRIB_VARS[1].name = "aPosition"
; $ATTRIB_VARS[1].type = "Float4"
; $ATTRIB_VARS[1].location = 1
; $SQ_PGM_RESOURCES_VS.NUM_GPRS = 3
; $SQ_PGM_RESOURCES_VS.STACK_SIZE = 1
; $NUM_SPI_VS_OUT_ID = 1
; $NUM_SPI_VS_OUT_ID = 1
; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
; $SQ_VTX_SEMANTIC_CLEAR.CLEAR = 0xFFFFFFFC
; $NUM_SQ_VTX_SEMANTIC = 2
; $SQ_VTX_SEMANTIC[0].SEMANTIC_ID = 0
; $SQ_VTX_SEMANTIC[1].SEMANTIC_ID = 1
; $VGT_VERTEX_REUSE_BLOCK_CNTL.VTX_REUSE_DEPTH = 14
; $VGT_HOS_REUSE_DEPTH.REUSE_DEPTH = 16
00 CALL_FS NO_BARRIER
01 EXP_DONE: POS0, R2.xyzw