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Remove autogenerated registers from sample shader
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24c57e28c0
commit
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@ -1,6 +1,4 @@
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; $MODE = "UniformRegister"
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; $SQ_PGM_RESOURCES_PS.NUM_GPRS = 1
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; $SPI_PS_IN_CONTROL_0.NUM_INTERP = 1
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; $NUM_SPI_PS_INPUT_CNTL = 1
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; $SPI_PS_INPUT_CNTL[0].SEMANTIC = 0
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; $SPI_PS_INPUT_CNTL[0].DEFAULT_VAL = 1
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@ -5,16 +5,8 @@
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; $ATTRIB_VARS[1].name = "aPosition"
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; $ATTRIB_VARS[1].type = "Float4"
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; $ATTRIB_VARS[1].location = 1
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; $SQ_PGM_RESOURCES_VS.NUM_GPRS = 3
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; $SQ_PGM_RESOURCES_VS.STACK_SIZE = 1
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; $NUM_SPI_VS_OUT_ID = 1
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; $NUM_SPI_VS_OUT_ID = 1
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; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
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; $SQ_VTX_SEMANTIC_CLEAR.CLEAR = 0xFFFFFFFC
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; $NUM_SQ_VTX_SEMANTIC = 2
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; $SQ_VTX_SEMANTIC[0].SEMANTIC_ID = 0
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; $SQ_VTX_SEMANTIC[1].SEMANTIC_ID = 1
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; $VGT_VERTEX_REUSE_BLOCK_CNTL.VTX_REUSE_DEPTH = 14
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; $VGT_HOS_REUSE_DEPTH.REUSE_DEPTH = 16
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00 CALL_FS NO_BARRIER
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01 EXP_DONE: POS0, R2.xyzw
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