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cmake: Rename libgfd target to gfd.
So we get libgfd.a instead of liblibgfd.a
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@ -1,7 +1,16 @@
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cmake_minimum_required(VERSION 3.2)
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project(libgfd)
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add_library(gfd src/libgfd.c)
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file(GLOB_RECURSE SOURCE_FILES *.c)
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file(GLOB_RECURSE HEADER_FILES *.h)
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add_library(gfd STATIC ${SOURCE_FILES} ${HEADER_FILES})
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target_include_directories(gfd PRIVATE "../../include")
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target_include_directories(gfd PUBLIC "include")
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install(TARGETS gfd ARCHIVE DESTINATION "${CMAKE_INSTALL_PREFIX}/lib")
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install(TARGETS gfd
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ARCHIVE DESTINATION "${CMAKE_INSTALL_PREFIX}/lib")
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install(DIRECTORY ${PROJECT_SOURCE_DIR}/include/
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DESTINATION "${CMAKE_INSTALL_PREFIX}/include"
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FILES_MATCHING PATTERN "*.h*")
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@ -1,4 +1,4 @@
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#include "libgfd.h"
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#include "gfd.h"
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#include <coreinit/debug.h>
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#include <gx2r/surface.h>
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@ -29,6 +29,7 @@ _GFDGetHeaderVersions(uint32_t *majorVersion,
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*gpuVersion = 0;
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if (header->magic != GFD_HEADER_MAGIC) {
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OSReport("%s: header->magic %08X != GFD_HEADER_MAGIC", __FUNCTION__, header->magic);
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return FALSE;
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}
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@ -48,14 +49,17 @@ _GFDCheckHeaderVersions(const void *file)
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}
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if (majorVersion != GFD_FILE_VERSION_MAJOR) {
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OSReport("%s: majorVersion %d != GFD_FILE_VERSION_MAJOR", __FUNCTION__, majorVersion);
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return FALSE;
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}
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if (minorVersion != GFD_FILE_VERSION_MINOR) {
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OSReport("%s: minorVersion %d != GFD_FILE_VERSION_MINOR", __FUNCTION__, minorVersion);
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return FALSE;
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}
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if (gpuVersion != GX2TempGetGPUVersion()) {
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OSReport("%s: gpuVersion %d != GX2TempGetGPUVersion()", __FUNCTION__, gpuVersion);
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return FALSE;
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}
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@ -66,10 +70,12 @@ static BOOL
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_GFDCheckBlockHeaderMagicVersions(const GFDBlockHeader *header)
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{
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if (header->magic != GFD_BLOCK_HEADER_MAGIC) {
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OSReport("%s: header->magic %08X != GFD_BLOCK_HEADER_MAGIC", __FUNCTION__, header->magic);
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return FALSE;
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}
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if (header->majorVersion != GFD_BLOCK_VERSION_MAJOR) {
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OSReport("%s: header->majorVersion %d != GFD_BLOCK_VERSION_MAJOR", __FUNCTION__, header->majorVersion);
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return FALSE;
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}
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@ -279,12 +285,14 @@ _GFDRelocateBlockEx(const GFDRelocationHeader *relocationHeader,
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}
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if (!_GFDCheckTagDAT(offset) && !_GFDCheckTagSTR(offset)) {
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OSReport("%s: !_GFDCheckTagDAT(offset = %08X) && !_GFDCheckTagSTR(offset = %08X)", __FUNCTION__, offset, offset);
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return FALSE;
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}
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target = (uint32_t *)(dst + _GFDCleanTag(offset));
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if (!_GFDCheckTagDAT(*target) && !_GFDCheckTagSTR(*target)) {
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OSReport("%s: !_GFDCheckTagDAT(*target = %08X) && !_GFDCheckTagSTR(*target = %08X)", __FUNCTION__, *target, *target);
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return FALSE;
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}
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@ -306,21 +314,21 @@ _GFDRelocateBlock(const GFDBlockHeader *blockHeader,
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return FALSE;
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}
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relocationHeader = (const GFDRelocationHeader *)(blockData
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+ blockHeader->dataSize
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- sizeof(GFDRelocationHeader));
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if (relocationHeader->magic != GFD_RELOCATION_HEADER_MAGIC) {
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OSReport("%s: relocationHeader->magic %08X != GFD_RELOCATION_HEADER_MAGIC", __FUNCTION__, relocationHeader->magic);
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return FALSE;
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}
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if (!_GFDCheckTagDAT(relocationHeader->patchOffset)) {
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OSReport("%s: !_GFDCheckTagDAT(relocationHeader->patchOffset = %08X)", __FUNCTION__, relocationHeader->patchOffset);
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return FALSE;
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}
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patchTable = (const uint32_t *)(blockData + relocationHeader->patchOffset);
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patchTable = (const uint32_t *)(blockData + _GFDCleanTag(relocationHeader->patchOffset));
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return _GFDRelocateBlockEx(relocationHeader, patchTable, (uint8_t *)dst);
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}
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@ -333,7 +341,6 @@ _GFDCheckShaderAlign(void *program)
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static BOOL
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_GFDGetGenericBlock(GFDBlockType blockTypeHeader,
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void *header,
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uint32_t headerSize,
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GFDBlockType blockTypeProgram1,
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void **outProgramPtr1,
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void *program1,
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@ -363,11 +370,7 @@ _GFDGetGenericBlock(GFDBlockType blockTypeHeader,
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if (blockHeader->type == blockTypeHeader) {
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if (headerCount == index) {
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if (blockHeader->dataSize < headerSize) {
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return FALSE;
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}
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memcpy(header, ptr, headerSize);
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memcpy(header, ptr, blockHeader->dataSize);
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// Process relocations for all headers except a texture header.
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if (blockTypeHeader != GFD_BLOCK_TEXTURE_HEADER) {
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@ -509,7 +512,6 @@ GFDGetComputeShader(GX2ComputeShader *shader,
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{
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return _GFDGetGenericBlock(GFD_BLOCK_COMPUTE_SHADER_HEADER,
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shader,
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sizeof(GX2ComputeShader),
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GFD_BLOCK_COMPUTE_SHADER_PROGRAM,
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&shader->program,
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program,
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@ -568,7 +570,6 @@ GFDGetGeometryShader(GX2GeometryShader *shader,
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return _GFDGetGenericBlock(GFD_BLOCK_GEOMETRY_SHADER_HEADER,
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shader,
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sizeof(GX2GeometryShader),
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GFD_BLOCK_GEOMETRY_SHADER_PROGRAM,
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&shader->program,
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program,
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@ -616,7 +617,6 @@ GFDGetPixelShader(GX2PixelShader *shader,
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return _GFDGetGenericBlock(GFD_BLOCK_PIXEL_SHADER_HEADER,
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shader,
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sizeof(GX2PixelShader),
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GFD_BLOCK_PIXEL_SHADER_PROGRAM,
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&shader->program,
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program,
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@ -660,7 +660,6 @@ GFDGetVertexShader(GX2VertexShader *shader,
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{
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return _GFDGetGenericBlock(GFD_BLOCK_VERTEX_SHADER_HEADER,
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shader,
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sizeof(GX2VertexShader),
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GFD_BLOCK_VERTEX_SHADER_PROGRAM,
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&shader->program,
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program,
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@ -732,7 +731,6 @@ GFDGetTexture(GX2Texture *texture,
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{
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return _GFDGetGenericBlock(GFD_BLOCK_TEXTURE_HEADER,
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texture,
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sizeof(GX2Texture),
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GFD_BLOCK_TEXTURE_IMAGE,
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&texture->surface.image,
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image,
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@ -831,7 +829,7 @@ GFDGetGX2RTexture(GX2Texture *texture,
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}
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error:
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GX2RDestroySurface(&texture->surface);
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GX2RDestroySurfaceEx(&texture->surface, 0);
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return FALSE;
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}
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