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Add more button defines to the VPAD input.h
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@ -20,25 +20,33 @@ typedef struct VPADStatus VPADStatus;
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typedef enum VPADButtons
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{
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VPAD_BUTTON_A = 0x8000,
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VPAD_BUTTON_B = 0x4000,
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VPAD_BUTTON_X = 0x2000,
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VPAD_BUTTON_Y = 0x1000,
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VPAD_BUTTON_LEFT = 0x0800,
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VPAD_BUTTON_RIGHT = 0x0400,
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VPAD_BUTTON_UP = 0x0200,
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VPAD_BUTTON_DOWN = 0x0100,
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VPAD_BUTTON_ZL = 0x0080,
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VPAD_BUTTON_ZR = 0x0040,
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VPAD_BUTTON_L = 0x0020,
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VPAD_BUTTON_R = 0x0010,
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VPAD_BUTTON_PLUS = 0x0008,
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VPAD_BUTTON_MINUS = 0x0004,
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VPAD_BUTTON_HOME = 0x0002,
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VPAD_BUTTON_SYNC = 0x0001,
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VPAD_BUTTON_STICK_R = 0x00020000,
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VPAD_BUTTON_STICK_L = 0x00040000,
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VPAD_BUTTON_TV = 0x00010000,
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VPAD_BUTTON_A = 0x8000,
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VPAD_BUTTON_B = 0x4000,
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VPAD_BUTTON_X = 0x2000,
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VPAD_BUTTON_Y = 0x1000,
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VPAD_BUTTON_LEFT = 0x0800,
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VPAD_BUTTON_RIGHT = 0x0400,
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VPAD_BUTTON_UP = 0x0200,
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VPAD_BUTTON_DOWN = 0x0100,
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VPAD_BUTTON_ZL = 0x0080,
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VPAD_BUTTON_ZR = 0x0040,
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VPAD_BUTTON_L = 0x0020,
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VPAD_BUTTON_R = 0x0010,
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VPAD_BUTTON_PLUS = 0x0008,
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VPAD_BUTTON_MINUS = 0x0004,
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VPAD_BUTTON_HOME = 0x0002,
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VPAD_BUTTON_SYNC = 0x0001,
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VPAD_BUTTON_STICK_R = 0x00020000,
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VPAD_BUTTON_STICK_L = 0x00040000,
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VPAD_BUTTON_TV = 0x00010000,
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VPAD_STICK_R_EMULATION_LEFT = 0x04000000,
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VPAD_STICK_R_EMULATION_RIGHT = 0x02000000,
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VPAD_STICK_R_EMULATION_UP = 0x01000000,
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VPAD_STICK_R_EMULATION_DOWN = 0x00800000,
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VPAD_STICK_L_EMULATION_LEFT = 0x40000000,
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VPAD_STICK_L_EMULATION_RIGHT = 0x20000000,
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VPAD_STICK_L_EMULATION_UP = 0x10000000,
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VPAD_STICK_L_EMULATION_DOWN = 0x08000000,
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} VPADButtons;
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typedef enum VPADTouchPadValidity
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