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vpad: Add VPAD{Get,Set}TPCalibrationParam.
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@ -15,6 +15,7 @@ typedef struct VPADAccStatus VPADAccStatus;
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typedef struct VPADDirection VPADDirection;
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typedef struct VPADGyroStatus VPADGyroStatus;
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typedef struct VPADStatus VPADStatus;
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typedef struct VPADTouchCalibrationParam VPADTouchCalibrationParam;
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typedef struct VPADTouchData VPADTouchData;
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typedef struct VPADVec2D VPADVec2D;
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typedef struct VPADVec3D VPADVec3D;
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@ -128,6 +129,19 @@ WUT_CHECK_OFFSET(VPADDirection, 0x0C, y);
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WUT_CHECK_OFFSET(VPADDirection, 0x18, z);
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WUT_CHECK_SIZE(VPADDirection, 0x24);
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struct VPADTouchCalibrationParam
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{
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uint16_t adjustX;
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uint16_t adjustY;
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float scaleX;
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float scaleY;
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};
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WUT_CHECK_OFFSET(VPADTouchCalibrationParam, 0x00, adjustX);
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WUT_CHECK_OFFSET(VPADTouchCalibrationParam, 0x02, adjustY);
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WUT_CHECK_OFFSET(VPADTouchCalibrationParam, 0x04, scaleX);
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WUT_CHECK_OFFSET(VPADTouchCalibrationParam, 0x08, scaleY);
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WUT_CHECK_SIZE(VPADTouchCalibrationParam, 0x0C);
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struct VPADTouchData
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{
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//! The x-coordinate of a touched point.
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@ -243,6 +257,7 @@ WUT_CHECK_OFFSET(VPADStatus, 0xA2, micStatus);
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WUT_CHECK_OFFSET(VPADStatus, 0xA3, slideVolumeEx);
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WUT_CHECK_SIZE(VPADStatus, 0xAC);
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/**
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* Initialises the VPAD library for use.
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*
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@ -304,6 +319,14 @@ VPADRead(VPADChan chan,
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uint32_t count,
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VPADReadError *outError);
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void
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VPADGetTPCalibrationParam(VPADChan chan,
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VPADTouchCalibrationParam *outParam);
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void
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VPADSetTPCalibrationParam(VPADChan chan,
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const VPADTouchCalibrationParam *param);
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/**
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* Transform touch data according to the current calibration data.
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* The calibration used may either be the system default or set by the
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@ -328,7 +351,7 @@ VPADRead(VPADChan chan,
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void
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VPADGetTPCalibratedPoint(VPADChan chan,
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VPADTouchData *calibratedData,
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VPADTouchData *uncalibratedData);
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const VPADTouchData *uncalibratedData);
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/**
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* Transform touch data according to the current calibration data.
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@ -356,7 +379,7 @@ void
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VPADGetTPCalibratedPointEx(VPADChan chan,
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VPADTouchPadResolution tpResolution,
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VPADTouchData *calibratedData,
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VPADTouchData *uncalibratedData);
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const VPADTouchData *uncalibratedData);
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/**
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* Return a count representing the amount of time left for the given Gamepad's
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