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gx2r: Add uniform block GX2RBuffer functions.
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@ -60,6 +60,21 @@ void
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GX2RUnlockBufferEx(GX2RBuffer *buffer,
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GX2RUnlockBufferEx(GX2RBuffer *buffer,
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GX2RResourceFlags flags);
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GX2RResourceFlags flags);
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void
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GX2RSetVertexUniformBlock(GX2RBuffer *buffer,
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uint32_t location,
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uint32_t offset);
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void
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GX2RSetPixelUniformBlock(GX2RBuffer *buffer,
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uint32_t location,
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uint32_t offset);
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void
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GX2RSetGeometryUniformBlock(GX2RBuffer *buffer,
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uint32_t location,
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uint32_t offset);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -210,5 +210,7 @@ EXPORT(GX2RGetBufferAllocationSize);
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EXPORT(GX2RInvalidateBuffer);
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EXPORT(GX2RInvalidateBuffer);
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EXPORT(GX2RLockBufferEx);
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EXPORT(GX2RLockBufferEx);
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EXPORT(GX2RUnlockBufferEx);
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EXPORT(GX2RUnlockBufferEx);
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EXPORT(GX2RSetVertexUniformBlock);
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EXPORT(GX2RSetPixelUniformBlock);
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EXPORT(GX2RSetGeometryUniformBlock);
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// gx2r/resource.h
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