Add missing function declarations

Added:
* inet_ntoa_r
* inet_ntop
* inet_pton
* VPADGetTPCalibratedPointEx
This commit is contained in:
Crayon2000 2019-07-02 00:38:55 -04:00
parent bb35c14451
commit df93bf758f
2 changed files with 47 additions and 0 deletions

View File

@ -204,6 +204,15 @@ select(int nfds,
const char *
inet_ntoa(struct in_addr in);
char *
inet_ntoa_r(struct in_addr in, char *buf);
const char *
inet_ntop(int af, const void *src, char *dst, socklen_t size);
int
inet_pton(int af, const char *src, void *dst);
int
inet_aton(const char *cp, struct in_addr *inp);

View File

@ -67,6 +67,16 @@ typedef enum VPADTouchPadValidity
VPAD_INVALID_Y = 0x2,
} VPADTouchPadValidity;
typedef enum VPADTouchPadResolution
{
//! 1920 x 1080 resolution.
VPAD_TP_1920X1080 = 0,
//! 1280 x 720 resolution.
VPAD_TP_1280X720 = 1,
//! 854 x 480 resolution.
VPAD_TP_854X480 = 2,
} VPADTouchPadResolution;
typedef enum VPADReadError
{
//! No error occured, and data was written to the buffers.
@ -320,6 +330,34 @@ VPADGetTPCalibratedPoint(VPADChan chan,
VPADTouchData *calibratedData,
VPADTouchData *uncalibratedData);
/**
* Transform touch data according to the current calibration data.
*
* \note
* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
* VPAD_CHAN_0. \endlink
*
* \param chan
* Denotes which channel to get the calibration data from.
*
* \param tpResolution
* Touchpad resolution.
*
* \param calibratedData
* Pointer to write calibrated touch data to.
*
* \param uncalibratedData
* Pointer to the source data to apply the calibration to.
*
* \sa
* - VPADTouchData
*/
void
VPADGetTPCalibratedPointEx(VPADChan chan,
VPADTouchPadResolution tpResolution,
VPADTouchData *calibratedData,
VPADTouchData *uncalibratedData);
/**
* Return a count representing the amount of time left for the given Gamepad's
* rumble pattern.