wut
1.0.0-beta9
Wii U Toolchain
include
gx2r
displaylist.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#include "
resource.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
GX2RBuffer
GX2RBuffer
;
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void
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GX2RBeginDisplayListEx
(
GX2RBuffer
*displayList,
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uint32_t unknown,
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GX2RResourceFlags
flags
);
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uint32_t
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GX2REndDisplayList
(
GX2RBuffer
*displayList);
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void
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GX2RCallDisplayList
(
GX2RBuffer
*displayList,
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uint32_t size);
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void
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GX2RDirectCallDisplayList
(
GX2RBuffer
*displayList,
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uint32_t size);
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#ifdef __cplusplus
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}
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#endif
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GX2RResourceFlags
GX2RResourceFlags
Definition:
resource.h:14
GX2RBuffer
Definition:
buffer.h:17
wut.h
resource.h
GX2RBeginDisplayListEx
void GX2RBeginDisplayListEx(GX2RBuffer *displayList, uint32_t unknown, GX2RResourceFlags flags)
GX2RCallDisplayList
void GX2RCallDisplayList(GX2RBuffer *displayList, uint32_t size)
GX2RDirectCallDisplayList
void GX2RDirectCallDisplayList(GX2RBuffer *displayList, uint32_t size)
GX2REndDisplayList
uint32_t GX2REndDisplayList(GX2RBuffer *displayList)
GX2RBuffer::flags
GX2RResourceFlags flags
Definition:
buffer.h:19
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