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wut
1.0.0-beta9
Wii U Toolchain
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Go to the source code of this file.
Data Structures | |
| struct | OSEvent |
Macros | |
| #define | OS_EVENT_TAG 0x65566E54u |
Typedefs | |
| typedef struct OSEvent | OSEvent |
| typedef enum OSEventMode | OSEventMode |
Enumerations | |
| enum | OSEventMode { OS_EVENT_MODE_MANUAL = 0, OS_EVENT_MODE_AUTO = 1 } |
Functions | |
| void | OSInitEvent (OSEvent *event, BOOL value, OSEventMode mode) |
| Initialise an event object with value and mode. More... | |
| void | OSInitEventEx (OSEvent *event, BOOL value, OSEventMode mode, char *name) |
| Initialise an event object with value, mode and name. More... | |
| void | OSSignalEvent (OSEvent *event) |
| Signals the event. More... | |
| void | OSSignalEventAll (OSEvent *event) |
| Signals all threads waiting on an event. More... | |
| void | OSWaitEvent (OSEvent *event) |
| Wait until an event is signalled. More... | |
| void | OSResetEvent (OSEvent *event) |
| Resets the event object. More... | |
| BOOL | OSWaitEventWithTimeout (OSEvent *event, OSTime timeout) |
| Wait until an event is signalled or a timeout has occurred. More... | |
1.8.17