wut
1.0.0-beta9
Wii U Toolchain
- o -
OS_DYNLOAD_EMPTY_MODULE_NAME :
dynload.h
OS_DYNLOAD_INVALID_ACQUIRE_PTR :
dynload.h
OS_DYNLOAD_INVALID_ALLOCATOR_PTR :
dynload.h
OS_DYNLOAD_INVALID_MODULE_NAME :
dynload.h
OS_DYNLOAD_INVALID_MODULE_NAME_PTR :
dynload.h
OS_DYNLOAD_INVALID_NOTIFY_PTR :
dynload.h
OS_DYNLOAD_LOADED :
dynload.h
OS_DYNLOAD_OK :
dynload.h
OS_DYNLOAD_OUT_OF_MEMORY :
dynload.h
OS_DYNLOAD_OUT_OF_SYSTEM_MEMORY :
dynload.h
OS_DYNLOAD_TLS_ALLOCATOR_LOCKED :
dynload.h
OS_DYNLOAD_UNLOADED :
dynload.h
OS_EVENT_MODE_AUTO :
event.h
OS_EVENT_MODE_MANUAL :
event.h
OS_EXCEPTION_MODE_GLOBAL :
exception.h
OS_EXCEPTION_MODE_GLOBAL_ALL_CORES :
exception.h
OS_EXCEPTION_MODE_SYSTEM :
exception.h
OS_EXCEPTION_MODE_THREAD :
exception.h
OS_EXCEPTION_MODE_THREAD_ALL_CORES :
exception.h
OS_EXCEPTION_TYPE_ALIGNMENT :
exception.h
OS_EXCEPTION_TYPE_BREAKPOINT :
exception.h
OS_EXCEPTION_TYPE_DECREMENTER :
exception.h
OS_EXCEPTION_TYPE_DSI :
exception.h
OS_EXCEPTION_TYPE_EXTERNAL_INTERRUPT :
exception.h
OS_EXCEPTION_TYPE_FLOATING_POINT :
exception.h
OS_EXCEPTION_TYPE_ICI :
exception.h
OS_EXCEPTION_TYPE_ISI :
exception.h
OS_EXCEPTION_TYPE_MACHINE_CHECK :
exception.h
OS_EXCEPTION_TYPE_PERFORMANCE_MONITOR :
exception.h
OS_EXCEPTION_TYPE_PROGRAM :
exception.h
OS_EXCEPTION_TYPE_SYSTEM_CALL :
exception.h
OS_EXCEPTION_TYPE_SYSTEM_INTERRUPT :
exception.h
OS_EXCEPTION_TYPE_SYSTEM_RESET :
exception.h
OS_EXCEPTION_TYPE_TRACE :
exception.h
OS_FUNCTION_TYPE_FS_ATTACH_EVENT :
messagequeue.h
OS_FUNCTION_TYPE_FS_CMD_ASYNC :
messagequeue.h
OS_FUNCTION_TYPE_FS_CMD_HANDLER :
messagequeue.h
OS_FUNCTION_TYPE_FS_STATE_CHANGE_EVENT :
messagequeue.h
OS_FUNCTION_TYPE_FSA_ATTACH_EVENT :
messagequeue.h
OS_FUNCTION_TYPE_FSA_CMD_ASYNC :
messagequeue.h
OS_FUNCTION_TYPE_FSA_PR_CMD_ASYNC :
messagequeue.h
OS_FUNCTION_TYPE_FSA_PR_CMD_ASYNC_NO_ALLOC :
messagequeue.h
OS_FUNCTION_TYPE_HIO_OPEN :
messagequeue.h
OS_FUNCTION_TYPE_HIO_READ_ASYNC :
messagequeue.h
OS_FUNCTION_TYPE_HIO_WRITE_ASYNC :
messagequeue.h
OS_MAP_MEMORY_ALLOCATED :
memorymap.h
OS_MAP_MEMORY_FREE :
memorymap.h
OS_MAP_MEMORY_INVALID :
memorymap.h
OS_MAP_MEMORY_READ_ONLY :
memorymap.h
OS_MAP_MEMORY_READ_WRITE :
memorymap.h
OS_MEM1 :
memory.h
OS_MEM2 :
memory.h
OS_MESSAGE_FLAGS_BLOCKING :
messagequeue.h
OS_MESSAGE_FLAGS_HIGH_PRIORITY :
messagequeue.h
OS_MESSAGE_FLAGS_NONE :
messagequeue.h
OS_THREAD_ATTRIB_AFFINITY_ANY :
thread.h
OS_THREAD_ATTRIB_AFFINITY_CPU0 :
thread.h
OS_THREAD_ATTRIB_AFFINITY_CPU1 :
thread.h
OS_THREAD_ATTRIB_AFFINITY_CPU2 :
thread.h
OS_THREAD_ATTRIB_DETACHED :
thread.h
OS_THREAD_ATTRIB_STACK_USAGE :
thread.h
OS_THREAD_REQUEST_CANCEL :
thread.h
OS_THREAD_REQUEST_NONE :
thread.h
OS_THREAD_REQUEST_SUSPEND :
thread.h
OS_THREAD_STATE_MORIBUND :
thread.h
OS_THREAD_STATE_NONE :
thread.h
OS_THREAD_STATE_READY :
thread.h
OS_THREAD_STATE_RUNNING :
thread.h
OS_THREAD_STATE_WAITING :
thread.h
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