|
wut
1.0.0-beta9
Wii U Toolchain
|
#include <wut.h>Go to the source code of this file.
Typedefs | |
| typedef void(* | ProcUISaveCallback) (void) |
| Called when the application needs to save. More... | |
| typedef uint32_t(* | ProcUISaveCallbackEx) (void *) |
| Called when the application needs to save. More... | |
| typedef uint32_t(* | ProcUICallback) (void *) |
| Generic ProcUI callback. More... | |
| typedef enum ProcUICallbackType | ProcUICallbackType |
| typedef enum ProcUIStatus | ProcUIStatus |
Functions | |
| uint32_t | ProcUICalcMemorySize (uint32_t unk) |
| void | ProcUIClearCallbacks () |
| Unregister all ProcUI callbacks. More... | |
| void | ProcUIDrawDoneRelease () |
| Signifies to ProcUI that the current application has released all foreground resources, drawn its last frame, and is ready to be moved into the background. More... | |
| BOOL | ProcUIInForeground () |
| Determines whether the application is in the foreground. More... | |
| BOOL | ProcUIInShutdown () |
| Determines whether the application is in shutdown and should quit. More... | |
| void | ProcUIInit (ProcUISaveCallback saveCallback) |
| Initialises the ProcUI library for use. More... | |
| void | ProcUIInitEx (ProcUISaveCallbackEx saveCallback, void *arg) |
| Initialises the ProcUI library for use; using a save callback that takes arguments. More... | |
| BOOL | ProcUIIsRunning () |
| Determines whether the application is running. More... | |
| ProcUIStatus | ProcUIProcessMessages (BOOL block) |
| Main runloop for ProcUI. More... | |
| void | ProcUIRegisterCallback (ProcUICallbackType type, ProcUICallback callback, void *param, uint32_t priority) |
| Register a callback for certain ProcUI events. More... | |
| void | ProcUIRegisterCallbackCore (ProcUICallbackType type, ProcUICallback callback, void *param, uint32_t priority, uint32_t core) |
| Register a callback for certain ProcUI events, executed on the given core. More... | |
| void | ProcUISetSaveCallback (ProcUISaveCallbackEx saveCallback, void *arg) |
| Sets the save callback. More... | |
| void | ProcUIShutdown () |
| Shut down the ProcUI library for the current application. More... | |
| ProcUIStatus | ProcUISubProcessMessages (BOOL block) |
| ProcUIProcessMessages(), but for secondary cores. More... | |
1.8.17