wut  1.0.0-beta9
Wii U Toolchain
Data Structures | Typedefs | Enumerations | Functions
core.h File Reference
#include <wut.h>
#include "result.h"

Go to the source code of this file.

Data Structures

struct  AXProfile
 
struct  AXInitParams
 

Typedefs

typedef struct AXProfile AXProfile
 
typedef struct AXInitParams AXInitParams
 
typedef void(* AXFrameCallback) (void)
 
typedef uint32_t AXInitRenderer
 A value from enum AX_INIT_RENDERER. More...
 
typedef uint32_t AXInitPipeline
 A value from enum AX_INIT_PIPELINE. More...
 

Enumerations

enum  AX_INIT_RENDERER {
  AX_INIT_RENDERER_32KHZ = 0,
  AX_INIT_RENDERER_48KHZ = 1
}
 
enum  AX_INIT_PIPELINE {
  AX_INIT_PIPELINE_SINGLE = 0,
  AX_INIT_PIPELINE_FOUR_STAGE = 1
}
 

Functions

void AXInit ()
 
void AXQuit ()
 
void AXInitWithParams (AXInitParams *params)
 
BOOL AXIsInit ()
 
void AXInitProfile (AXProfile *profile, uint32_t count)
 
uint32_t AXGetSwapProfile (AXProfile *profile, uint32_t count)
 
AXResult AXSetDefaultMixerSelect (uint32_t unk0)
 
AXResult AXRegisterAppFrameCallback (AXFrameCallback callback)
 
AXFrameCallback AXRegisterFrameCallback (AXFrameCallback callback)
 
uint32_t AXGetInputSamplesPerFrame ()
 
uint32_t AXGetInputSamplesPerSec ()