#include <gx2r/resource.h>
#include <wut.h>
#include "enum.h"
Go to the source code of this file.
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void | GX2CalcSurfaceSizeAndAlignment (GX2Surface *surface) |
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void | GX2CalcDepthBufferHiZInfo (GX2DepthBuffer *depthBuffer, uint32_t *outSize, uint32_t *outAlignment) |
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void | GX2CalcColorBufferAuxInfo (GX2ColorBuffer *surface, uint32_t *outSize, uint32_t *outAlignment) |
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void | GX2SetColorBuffer (GX2ColorBuffer *colorBuffer, GX2RenderTarget target) |
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void | GX2SetDepthBuffer (GX2DepthBuffer *depthBuffer) |
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void | GX2InitColorBufferRegs (GX2ColorBuffer *colorBuffer) |
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void | GX2InitDepthBufferRegs (GX2DepthBuffer *depthBuffer) |
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void | GX2InitDepthBufferHiZEnable (GX2DepthBuffer *depthBuffer, BOOL enable) |
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uint32_t | GX2GetSurfaceSwizzle (GX2Surface *surface) |
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void | GX2SetSurfaceSwizzle (GX2Surface *surface, uint32_t swizzle) |
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void | GX2CopySurface (GX2Surface *src, uint32_t srcLevel, uint32_t srcDepth, GX2Surface *dst, uint32_t dstLevel, uint32_t dstDepth) |
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void | GX2ResolveAAColorBuffer (const GX2ColorBuffer *srcColorBuffer, GX2Surface *dstSurface, uint32_t dstMip, uint32_t dstSlice) |
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