wut  1.0.0-alpha
Wii U Toolchain
Functions
display.h File Reference
#include <wut.h>
#include "enum.h"
#include "surface.h"

Go to the source code of this file.

Functions

void GX2SetTVEnable (BOOL enable)
 
void GX2SetDRCEnable (BOOL enable)
 
void GX2CalcTVSize (GX2TVRenderMode tvRenderMode, GX2SurfaceFormat surfaceFormat, GX2BufferingMode bufferingMode, uint32_t *size, uint32_t *unkOut)
 
void GX2CalcDRCSize (GX2DrcRenderMode drcRenderMode, GX2SurfaceFormat surfaceFormat, GX2BufferingMode bufferingMode, uint32_t *size, uint32_t *unkOut)
 
void GX2SetTVBuffer (void *buffer, uint32_t size, GX2TVRenderMode tvRenderMode, GX2SurfaceFormat surfaceFormat, GX2BufferingMode bufferingMode)
 
void GX2SetDRCBuffer (void *buffer, uint32_t size, GX2DrcRenderMode drcRenderMode, GX2SurfaceFormat surfaceFormat, GX2BufferingMode bufferingMode)
 
void GX2SetTVScale (uint32_t x, uint32_t y)
 
void GX2SetDRCScale (uint32_t x, uint32_t y)
 
GX2TVScanMode GX2GetSystemTVScanMode ()
 
GX2DrcRenderMode GX2GetSystemDRCScanMode ()
 
GX2DrcRenderMode GX2GetSystemDRCMode ()