wut  1.0.0-alpha
Wii U Toolchain
Data Structures | Typedefs | Enumerations | Functions
debug.h File Reference
#include <wut.h>
#include "surface.h"

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Data Structures

struct  GX2DebugCaptureInterface
 

Typedefs

typedef struct GX2DebugCaptureInterface GX2DebugCaptureInterface
 
typedef enum GX2DebugCaptureInterfaceVersion GX2DebugCaptureInterfaceVersion
 
typedef enum GX2DebugCaptureStartFlags GX2DebugCaptureStartFlags
 
typedef enum GX2DebugCaptureEndFlags GX2DebugCaptureEndFlags
 

Enumerations

enum  GX2DebugCaptureInterfaceVersion { GX2_DEBUG_CAPTURE_INTERFACE_VERSION = 1 }
 
enum  GX2DebugCaptureStartFlags {
  GX2_DEBUG_CAPTURE_START_FLAGS_NONE = 0,
  GX2_DEBUG_CAPTURE_START_FLAGS_DISABLE_GX2DRAWDONE = 1
}
 
enum  GX2DebugCaptureEndFlags {
  GX2_DEBUG_CAPTURE_END_FLAGS_NONE = 0,
  GX2_DEBUG_CAPTURE_END_FLAGS_DISABLE_GX2FLUSH = 1
}
 

Functions

BOOL _GX2DebugSetCaptureInterface (GX2DebugCaptureInterface *interface)
 
void GX2DebugCaptureStart (const char *filename, GX2DebugCaptureStartFlags flags)
 Starts a debug capture. More...
 
void GX2DebugCaptureEnd (GX2DebugCaptureEndFlags flags)
 Ends a debug capture. More...
 
void GX2DebugCaptureFrame (const char *filename)
 Will capture the next frame. More...
 
void GX2DebugCaptureFrames (const char *filename, uint32_t count)
 Will capture count frames. More...